Towaga: Among Shadows is no longer available on the Steam store.
Modeled estimate, not a reported figure. How we estimate →
About
Towaga: Among Shadows is no longer available on the Steam store.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Dutch, Portuguese - Brazil +2 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Show!
Sympathique
Simple gameplay premise, nicely executed, gorgeous graphics, lots and lots of unlockable items and achievements. If you have it in your library and did not fire it up before, absolutely give it a try.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
免費遊戲中的極致精品
Afortunado haberlo obtenido y es muy buen juego! <3
1.开场感觉不错,有点美漫“地狱客栈”的画风,棱角清晰,有几何学的质感,丛林风的音乐,还比较带感~UI简洁明了有特色,图标质感比较统一,像是图腾之类~ 2.这是不是手机游戏啊,角色要么是一个固定炮台,不能移动,左键发波,右键魔法,要么就是可以有限移动的空战(有视野限制和边框阻挡,碰到边框还会掉血),说是空战,其实没什么地方可飞~总体来说操作上过于简易了~音效比较缺乏,敌人死亡给的反馈不够~ 3.难度提升就是数值和四面堆怪,以及和背景一样的颜色,敌人种类和攻击方式,以及场景都少得可怜~ 4.初期法力值和伤害最重要,多一点法力值就多一次法术,有了两次法术生存率就高多了,需要反复过关刷钱升级技能,总共两大关,第一关boss你全出诅咒怪多好呢,第二关更逗,怪物还是那些,但是直接把角色属性打回原型,就是纯纯的数值驱动逼玩家各种刷~ 5.弄一堆不明所以,貌似就不想让人看懂的文案,剧情为零~ 6.后期用了吸血飞弹就堪称光污染了~ 7.鼠标指针做的比芝麻还小,颜色也完全融入背景,根本看不见,而且长时间按左键会自动失效,无语了~ 8.我怀疑死多了就自动降低难度,死了十多次之后就莫名其妙的轻松度过~ 9.最大的感受就像是内购网游改版的一坨,全靠数值驱动,那满屏的怪是正常能过的? 总结:画质比较好的类4399小游戏,玩法基础,操作极简,逼迫刷钱,无聊至极,没什么可说的~
ㅤ
Muito bom, única coisa que achei massante nele é que a evolução do personagem é muito lenta e isso te faz repetir as mesmas fases diversas vezes para poder conseguir upgrades para teu personagem. Tirando isso o jogo é bem divertido sim.
https://www.youtube.com/watch?v=shUJ38Mcgpk 토와가 엔딩 공략영상 유튜브 달려라브로
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.