Towaga: Among Shadows is no longer available on the Steam store.
Modeled estimate, not a reported figure. How we estimate →
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Towaga: Among Shadows is no longer available on the Steam store.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Dutch, Portuguese - Brazil +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent art drawing style.
Best shrump game ever!
A nightmare before Christmas
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice animations
Completing every achievement requires you to get a score of 1200 in a game mode called sky survival to unlock outfits. However, to be able to get a score over 800 you'd need the outfits.
Es del género "Defensa de torres" pero muy original, con gran temática y visual. Es una lástima que lo bajaron de Steam.
Bardzo przyjemna gierka aż dziw mnie bierze dlaczego została ona usunięta ze steam.
⚔️ Análise "séria" de Towaga: Among Shadows Nota: 8/10 – Para quem curte ação frenética e reflexos afiados, com um desafio viciante e estilo visual minimalista. Towaga: Among Shadows coloca você na pele de um xamã poderoso que deve proteger templos de hordas de monstros sombrios. O jogo é um top-down shooter focado em combos de ataque e esquiva rápida, desafiando o jogador a dominar padrões inimigos e o posicionamento em arenas cada vez mais complexas. Com fases curtas mas intensas, o jogo equilibra tensão e satisfação, recompensando quem se dedica a aperfeiçoar suas habilidades. ⚔️ O QUE TEM DE BOM? Combate rápido e preciso: O sistema de ataque de Towaga é simples, mas profundo. Cada inimigo exige timing e estratégia, e os combos proporcionam aquela sensação de poder quando você limpa uma arena sem sofrer dano. É jogo de reflexo puro, tipo dança de dedos ninja. Visual minimalista e eficiente: O estilo escuro com neon destaca inimigos e habilidades, deixando claro onde você deve mirar e evitando confusão visual. É elegante, funcional e ainda te faz sentir dentro de uma balada cyberpunk de monstros. Progressão e desafios: O jogo oferece desafios crescentes, com inimigos novos e padrões cada vez mais complexos. Platinar exige memorização de fases, reflexos rápidos e combos perfeitos. Isso garante que a curva de aprendizado seja desafiadora, mas justa. Atmosfera intensa: A trilha sonora eletrônica aumenta a tensão e a sensação de urgência. Cada fase faz você se sentir um deus da luz lutando contra a escuridão, e as arenas, embora simples, funcionam perfeitamente para o combate frenético. 😅 O QUE TEM DE MAL? Repetitividade: O foco total no combate e nas arenas faz algumas fases parecerem semelhantes. Quem procura variedade narrativa ou exploração pode se sentir limitado. Pouca história: Towaga é mais sobre gameplay que narrativa. A lore existe, mas não é profunda; você está lá para apertar botão, sobreviver e explodir monstros. Curto: O jogo é relativamente rápido de terminar, mesmo tentando 100%. Para quem gosta de campanhas longas, pode deixar aquela sensação de “quero mais”. 💥 Conclusão Towaga: Among Shadows é um shooter top-down viciante, com combate ágil, visual estiloso e desafio constante. Platinar o jogo é uma prova de habilidade, e cada combo perfeito recompensa o jogador com aquela sensação de domínio total. Apesar da repetitividade e da história mínima, a ação intensa e a atmosfera cyberpunk sombria tornam Towaga uma experiência divertida e recompensadora para quem gosta de reflexos rápidos e desafios precisos.
This games ♥♥♥♥♥♥♥ dumb. right beofre it got delisted the retarded devs changed some stuff to make it even worse.
Fun little tower defense style game with an amazing art style and clean presentation. However, I found it a bit rough around the edges and somewhat shallow. Still, I enjoyed my time with it enough to get all the achievements, and I even made a Steam guide for the hardest mode. The art is fantastic and the animations are very lively, reminding me a lot of the Rayman series, which I really like. The animated cutscenes were amazing and I wish we had more of them. That being said, the gameplay does not hit as well as I hoped. There is a lack of feedback when killing enemies, and the builds are too simple and do not offer much customization. I do not understand the point of adding relics, masks, and musical instruments that you need to unlock using the same currency as ability upgrades when they offer no stats, passives, or meaningful effects. Game clarity is very poor. Enemy designs and animations do not read well at all. They mostly look and move the same way. I think enemies should have unique colors and distinct designs that clearly communicate their abilities to the player so you know which ones to focus on eliminating first. I also dislike how the very detailed and colorful backgrounds make it hard for anything to stand out. The worst part is the animation when monsters spawn. It looks just like a purple projectile shooting across the screen. This is especially confusing since there are already enemies that shoot projectiles. On top of that, when an enemy dies it spawns another white orb that also shoots across the screen. All these visual flourishes add to the clutter and seriously hurt the readability of the game. I also do not like how the story is presented. You play a level and then get a story segment that you have to exit the level to watch. The story is also told through journals that you read between levels, some of which you need to buy using the same currency used for upgrading abilities. Because of this, I ended up getting most of the story after beating the game. I wish it had been presented earlier so I could better understand and connect with it. I may have been a bit harsh on this game, but I did enjoy my time with it. I later found out that it was originally an iOS game that was ported to PC, which explains why the levels are so short and why the story is delivered in small bites, as mobile players tend to play in short sessions.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.