
"Touhou Crawl" is a Touhou derivative roguelike game. Conquer the dungeon-ified Gensokyo using items, faith, and tactics!
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About
Conquer the Dungeon-ified Gensokyo!
This game is a Touhou fan-made roguelike heavily inspired by Dungeon Crawl Stone Soup.
This game is based on a project I created a long time ago, now being improved with localization support, quality-of-life features, additional content, and rebalancing. It will be released as a free game on Steam.
12 races, 21 classes, or 10 unique Touhou character starts
17 small and large dungeons and 10 runes
Over 200 types of monsters (including around 80 named Touhou characters)
21 Touhou character deities to worship
...and the list may keep growing!
Genres
Stats
Languages: Korean, English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
元ネタのDCSSを遊んだほうが面白く時間を過ごせるかな・・・。
옛날 돌죽 느낌나서 좋음
pretty cool
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Roguelike‑RPG по вселенной Touhou: игрок исследует подземелья, стилизованные под мир Гэнсокё, сражается с известными персонажами серии и собирает предметы, чтобы выжить и пройти как можно глубже. Игра сочетает пошаговые бои, случайную генерацию уровней и отсылки к канону. Плюсы: верность вселенной Touhou — узнаваемые персонажи, локации и мотивы создают атмосферу для фанатов серии; глубокая прогрессия — разнообразие предметов, способностей и тактик позволяет выстраивать уникальные стратегии в каждом забеге; процедурная генерация — уровни, враги и награды меняются при каждом запуске, повышая реиграбельность. Минусы: высокая сложность — случайные факторы и сильные противники могут привести к быстрым поражениям, особенно на старте; крутой порог вхождения — обилие механик и отсылок может запутать новичков, незнакомых с франшизой Touhou; монотонность поздних этапов — со временем бои и типы врагов начинают повторяться, снижая ощущение новизны. Итог: понравится фанатам Touhou и любителям roguelike‑игр — впечатляет связью с оригинальной вселенной, вариативностью сборок и высокой реиграбельностью. Может разочаровать из‑за жёсткой сложности, сложности освоения без знания канона и некоторой однообразности геймплея на поздних стадиях.
시간 순삭
I never played Dungeon Crawl Stone Soup, but I've played a ton of Nethack and Slash'Em, and less of Angband and TOME. Against those, Touhou Crawl misses some niceties like the up/down-stairs buttons autopathing you to stairs to take, and at least in shallow levels it seems to have slightly less interesting level design. Against those, Touhou Crawl has a huge advantage of: Touhou. Instead of Knight, Mage, Tourist, you can spawn as Reimu or Marisa or any of the Three Fairies, or more. Instead of some boring lawful/neutral/chaotic gods with not much influence on the game, there are Touhou gods whose granted powers can completely change a run. My gameplay bored one God so she destroyed walls with earthquakes - thus freeing some strong monsters from behind glass, who chased me down and killed me. In another run as Star Sapphire I recruited three additional fairies and fought as a small army of six fairies and could empower them with Great Fairy War. As Reimu I preferred to retreat into hallways so I couldn't be surrounded; as Star Sapphire I would run into rooms and summon my army (which got me bisected by a samurai). Even when playing as a particular character, by changing Gods and by finding spellbooks, the abilities can blur a bit. You can recruit fairies as Reimu by praying at the right altar, and after finding the Maid Code of Conduct you can 'freeze time', throw multiple weapons per turn, and draw them back to yourself. It has straightforward bashing with weapons, and straightforward spellcasting, and rather more throwing and ranged weapons than most games like this (as "danmaku"), the usual equipment and items from all hard Rogue-likes, and it has a very flexible skill-training and levelling system that I assume is from DCSS, it also has P pickups that interact with the game in several ways. It [i]doesn't[/i] have much of a feeling of dodging bullets, but that's very hard to do in a game like this. I actually only know of one game with very fun bullet-curtain mechanics in a turn-based roguelike game, but it's a little bit awkward to name here. But, that game works by having attacks take time: bullets have speed and can take several turns to cross a screen, and even melee attacks will have multi-turn windups, and a landed attack can be debilitating, so the player is constantly trying to "not stand in the fire" like in an MMO boss fight, while returning fire that can also take multiple turns to land. But again Touhou is a great advantage here, and the Touhou influence isn't shallow, and few games let you play as an army of fairies.
Игра 'Touhou Crawl' – это увлекательный рогалик, умело сочетающий мир Touhou с классической формулой жанра. Пиксельная графика и знакомые персонажи сразу же создают приятную атмосферу для поклонников. Геймплей затягивает разнообразием способностей, предметов и врагов. Каждая игра ощущается уникальной, заставляя адаптироваться к новым условиям. Система прокачки хоть и проста, но позволяет ощутимо влиять на развитие персонажа, подстраивая его под свой стиль игры. Несмотря на общую простоту, игра обладает достаточной глубиной, чтобы не надоесть быстро. Высокий уровень сложности может отпугнуть новичков, но победа над очередным боссом приносит огромное удовлетворение. Небольшие недочёты в балансе встречаются, но не критичны и не портят общее впечатление. В целом, 'Touhou Crawl' – отличный выбор для любителей рогаликов и вселенной Touhou. Она обеспечивает часы увлекательного геймплея, заставляя возвращаться к ней снова и снова. Рекомендую!
0/10 unplayable slop made by a hentai addict. You change tabs, the game won't open lol
touhou and dcss! yeah!! the initial start might feel easy, but don't let that fool you!
Great rogue-like, more on a classic side, but with far less frustrating controlls, its actually pretty fast paced. Those who have played Dungeon Crawls Stone Soup would immediately see it being a DCSS full conversion mod. Touhou theme translates to this format very well, different monsters and races from the games are utilized as player characters, enemies and deities. You can play as a custom race/class ( ~400 combinations, although some of them make little sense to attempt). Chosing a god to worship at some cases is almost like a second class. Dungeon tiles are pretty limited and you will see same gray corridors most of the time, but given the source inspiration, people played this games with no graphics at all. Still i would like to see more veriety. This game is missing some features from DCSS, like customization of your player model, auto-resting before auto-exploration, auto-navigation to closest stairs, no shops. Repurposing food mechanic to power one, like in shmup games, so instead of staying fed you stay empovered, is very clever. Solid fan project with a lot of replayability, Touhou theme is more interesting to me then generic dungeon fantasy. Hard recomend to anyone enjoying or being curious about more old-school rogue-likes.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.