
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Most likely between $5.8M and $16.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.99 | 73% | approximately $9.6M |
| PlayStation | $59.99 | 83% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a ♥♥♥♥ game genuinely, crashes all the time and gotta play online even using hotspot i still cant play.
Crashed 4 times, disconnected 3 times from ubipoopy servers. Menus are overly complicated and illogical for no reason. Incredibly disappointed but what can you expect from Ubisoft.
Launcher is trash, game is unstable and crashes semi-frequently, animations are clunky and frustrating leaving the character with several seconds of just doing nothing and staring off into space while you're getting gunned down, aerial drones move way too chaotically (don't give me that realism BS, realism =\= fun in this scenario, you think it's fun getting blown into meat paste as a Ukrainian by an FPV moving and taking angles faster than any clay pidgeon you've ever practiced on,) there have been more times than any triple A game should ever have where I've been shot by invisible sources that I can't shoot back at. Why do so many people suck this game off? It's insane. So many people, including myself, want to like this game so bad because it has a good base to it but the developers seem to struggle so hard to make a game at this scale that maybe they should stick to simple things like snake or tower defense.
Что можно сказать о данной игре ? Ну.. Очередной проект в духе того как щас делает игры компания Ubisoft. Плох он ? Тут нельзя однозначно сразу сказать нет, ведь игра не так уж и плоха по сути! Да тут сюжет так себе, либо я его не понял потому что особо не углублялся так как играл не один а в компании, а это сразу минус сюжет! Игра мне очень сильно понравилась геймплейно, она интересная! Карта большая, много всяких активностей, перфекционистам добро пожаловать. А если возвращаться к сюжету то может он и есть в этой игре и может он тоже не плох, но надо играть одному что бы погрузиться в историю, а так.... Данная игра продолжение Wildlands по сути, с новыми геймплейными механиками и доработками, игру я не критикую, а наоборот ставлю хорошую оценку за её геймплей.
Ubisoft, true to its usual formula, has delivered a game with a visually appealing world, but unfortunately, the gameplay and story are painfully weak and poorly executed.
The Russian language is missing from the game. The menu, the launcher, and Steam all show Russian, but the game still has the problem. I've reinstalled everything several times, but there's no solution.
a very good story/open world game that has about 20 hours of story playthrough. overall just a great game
유비소프트가 망한 이유 중 하나
Total Freedom, Zero Consistency: The Story is Sacrificed Ghost Recon Breakpoint gives the impression of wanting to be "open" and "free," but in the end, its progression system completely harms immersion and story consistency. The main issue: You can launch missions in any order, including the final mission against Walker right from the start. The game forces no logical progression on you: episodes, side missions, DLC operations—everything is displayed on the map all at once. The result: You find yourself doing missions that, narratively speaking, should happen before or after others, featuring characters who talk about events you haven't experienced yet, or who are already dead. In concrete terms, it breaks immersion: The story is already weak and poorly written, with flat dialogue and uninteresting characters. On top of that, being able to kill Walker very early and continue playing as if nothing happened makes the narrative even more incoherent: scenes change, characters are replaced, but the game offers no option to rewind or go back to a checkpoint prior to this key moment. You cannot "return" to a state before killing Walker, even if you realize you've broken the narrative arc. On the progression side, it's just as messy: The game mixes survival, loot, gear levels, and skills without these systems really fitting together or connecting well with the story. Main missions are often repetitive fetch quests: go to a location, gather clues, go to another location, etc., with no real narrative buildup. The world is huge, but poorly integrated into the narrative: you can cross "key" areas long before the story justifies it, making the whole thing feel artificial. In the end, Breakpoint is a game where you have too much structural freedom and not enough narrative guidance. If you want an immersive and coherent story, the game punishes you: either you force yourself to follow a "logical" order that the game doesn't enforce, or you accept playing through a disjointed storyline. Even if you follow the "recommended" order suggested by the community, you are still confronted with design choices (like killing Walker early) that destroy consistency with no way to turn back. Verdict: A technically decent open world, but with incoherent progression and a story sacrificed in the name of ill-conceived freedom. If narrative immersion matters to you, it's hard to recommend as is.
5 часов попыток поиграть с друзьями,пробовали все методы что только есть и ничего не вышло,спасибо юбисофт,как всегда на дне :)