
Titanfall delivers fast-paced, hyperkinetic vertical warfare that gives shooter fans the freedom to fight their way as both elite assault Pilots and fast, heavily armored Titans.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Traditional Chinese*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Wall-running, titans and pure action bliss. [/b] The only problem? EA. It’s like going to an amazing concert, but the organizer punches you, steals your wallet, and sells you overpriced water.
Titanfall was a beautiful game, campaign isn't nearly as good as T2 but the multiplayer is unparalleled. Apex has nothing on what this game was.
Please fix the game. Please make it purchasable again. I loved this game more than Titanfall 2, but unfortunately Titanfall 1 has been killed. I wish I could just play it one more time because I really did take it for granted.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Refunding this game was the worst decision of my life. But years later and months of digging for a key I got a new copy. After playing for the first time in multiplayer today I'd say it's still worth playing. If someone important is reading this, please help bring Titanfall back? Please?
Publisher opt'd out of sharing.. Titanfall™ is no longer available on the Steam store... rip
play r1delta
Not much to say. Dead as far as EA is concerned. Knew about it but got it as part of a bundle or cheap or something. Don't recall since it was a while ago. All you can do is play the tutorial. It's strictly multiplayer and all the servers have been taken offline. I mention this separately because even though I have heard of people making their own servers, I don't really have the time or patience for multiplayer to sweat my balls off or focus on the latest meta. Why companies don't bother making semi competent bots and a basic campaign is beyond me. It adds a bit more flavor and lets you learn the ropes before going into the game with real people. They might have their reasons but I'm not giving points for that. Anyway, I'm ranting too much and not sure what else can be said considering you can't even buy it. But if you are really intent on playing it, there might be ways around it all. As for me, I have stated why I don't care.
peak
Reviewed with EA Play. Real Talk. Titanfall isn't a core part of Respawn's DNA, it's EA's. 40GB of uncompressed audio is one funny issue, but the game was definitely playable and fun before delisting. If you have it, have fun. You deserve it Pilot. As for me, I'm out.
[h1]G O L I A T H[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3591379001 [i]There will be a TL;DR at the end.[/i] ~ I was at the midnight release of [b]Titanfall[/b] when it came out. I didn’t even have the funds for a sparkly new [i]XbOne[/i] when it was first released, so I caught this one on the 360 - wore a custom made shirt with an iron-on decal I drew of an [i]Atlas Titan[/i] to show how hyped I was. Good times. Over the next few years I put well over 100 hours into the title. It was easy to pick up, rewarding to master, fast paced, and all around [b]well made[/b] [b]Titanfall[/b] quickly became a [i]Goliath[/i] title that took the world by storm with a dazzling new approach to the saturated shooter genre, and also bringing with it the beginnings of a controversial practice that plagues us to this day - and ultimately killed the game itself. For years the game was one of a kind and, shockingly, had no copycats show up to claim its place on the battlefield. Time, generally, was rather unkind to the piece and saw it rust over into relative obscurity without much of a fight. I remember staying up late to play more and more of this game - and I miss it dearly - and yet it’s only here [i]just[/i] enough to summon nostalgia, yet not good enough to mimic the full experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3591379386 [b]Respawn[/b] entertainment hit the ground running, and teaming up with [b]EA[/b] was risky business, but the [i]Blockbuster Shooter[/i] craze was finally dying out after fully running its course - and [i]Call Of Duty[/i] was lining up some major fumbles at it and [i]Battlefield[/i] struggled to dazzle audiences like they used to. There was a lot of stagnation - but [b]EA[/b] was still riding high on revenue from RPGs, Shooters, Survival, Horror, and many more products they pushed into the market - and this was going to be a debut title for the much anticipated and hotly debated release of the next generation of console. And when it dropped - boy did it [u]drop[/u] It made a big splash for sure, it was [b]FUN![/b] Being giant robot soldiers with comically oversized weapons, fighting off little grunts, or using the ground weapons to catch parkour opponents off guard was incredible! [i]Parkour was really big for a little bit here for some reason[/i] The shooting and movement was refined and good, the powers and dynamics of several players were interesting, and maps were urban enough to justify weapon loadouts that we all enjoyed, yet sprawling enough to give reference to the giant robot a veritable playground to stomp around in! With burn cards, titans, pilots, grunts, new tech, interesting maps, and varied modes - how could this game be held back ? There were a few things in the moment - it was a very solid contender in the game market, but lacked the stable foundation and recognition that would make its sequel much, much better. The gameplay became repetitive with only a handful of truly ‘meta’ weapons frequently dominating matches, little hidey holes that knowledgeable players could exploit to “pwn” the newer players. There was a silent consensus that this was a fun, interesting, addictive, and worthwhile game. Good shooting, good levels, good lore - but there was a minor gripe that grew over the years and eventually killed it. https://steamcommunity.com/sharedfiles/filedetails/?id=3591379451 If [b]Titanfall[/b] is [i]Goliath[/i] then [b]David[/b] is [i]Live Service Games[/i]. Even though [b]Titanfall[/b] didn’t have a battlepass or skinnerbox lootcrate mechanics that would arrive down the line, it carried its weight of anti-consumer practice with being “[b]always online[/b] - No single player, no offline with bots - central server that handles everything. Players were supremely upset that internet access was needed to play this game in any meaningful way - even the [b]XbOne[/b] was trying to push the “always online” narrative around this time, saying that those who serve our country in the Navy should “Just buy a 360 instead.” ; Mass monitoring, centralized power, and anti-consumerism would eventually make a comeback after a decade of slow-boiling the frog pot. We all knew that [b]EA[/b], a scummy and nefariously evil company, was just going to pull the plug when convenient. They did. It wasn’t a competitor like [i]Call Of Duty[/i] that bested it, it wasn’t left to rot - forgotten to history - [b]Titanfall[/b] was slain by the underestimated and highly deadly, nurturing shepherd boy named "Central Servers” While far from perfect - it was a good game that had a great life while around, and certainly didn’t deserve the fate that has befallen it. No game deserves to be destroyed. No art should be obliterated to lower corporate costs. The good news is that the offline tutorial still works, and it has just enough of the [b]Titanfall[/b] DNA to remind us of what once was alive and well in our lives. It’s important to remember to hug your loved ones, to cherish the memories your games provide you , and hold tight to the joyous moments in your life. They can be taken away, and will always fade eventually. Enjoy art, in all forms, while it’s here. ~ [h3]TL;DR[/h3] [b]6.5/10[/b] [i]Titanfall[/i] was a [b]Well Made[/b] game. It dropped in out of nowhere, shook up the ground, declared war on stagnating shooter games, and then died to its own negligent design flaws. I wish I could play it a few more times before I someday join it in history.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.