
An asymmetric Tower Defense/Third Person Shooter
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Its a fun game! and its free! There is some lag when looking at towers particles, can get pretty bad with lots of enemies as well.
good game
Varieties like "endless mode" or "map builder" are lacked, but other than that, great game to try out when you're hungered for TD game, and did I mention it's FREE
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
It took me 15h to complete the 100%. Good game btw.
Its really fun but i feel it needs a bit more variety and balance to the player since its quite lacking in ways to scale and go in endless mode specially for the wizard with the perma stun u are subjected past wave 20 and since the only way you would pick the wizard is to do dmg with the player not only is it annoying but plainly boring maybe adding more ways to support it or work around its mechanics. There is more that can be done but overall its a fun game totally recommend it
[h1]Before I played Timewalk Tower Defense, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Отличная игра с особой механикой
Really fun game with simplistic graphics. If you try to run this on a laptop that isn't the best, it'll run just fine, but the text box will not have the picture and sometimes the text won't appear. I love the game and story. Keep up the good work!
Not sure I am going to play a lot of this one, but it seems a very interesting effort. It is of the school of TD games where you have a hero you can play. On the positive side, if you like this style of game, you can upgrade your hero from the shop spending cash earned by playing the game. On the down side, for me at least, I had a really hard time telling what my hero was doing, as your view is from directly behind him. Maybe I am missing something. I could never tell if I hit anything, and you can't really add towers except between waves. The hero I played had three actions possible, swing the sword, shield bash (which has cool down) and what I think is a dash. I assume other heroes have different abilities. Sadly new heroes seems to be the only strategic upgrades. There is an interesting variety of towers, about seven of them I think. They seem to only upgrade once which is sad, and there doesn't seem to be any way to prioritize your targeting either. On the plus side, the fluff seems solid, and there is voice acting, of a sort, telling you the story as things progress. There doesn't seem to be any pathing, but one of the towers you can build is a barricade. I haven't built one yet, but I suspect it is simply battered down after a few attacks? Anyway, it's free, and at that point you can't go wrong. There is an EULA you have to agree too, but i read it and it seems to be only concerned with how we use it. I only hate those when they give the developer permissions to peek around my information or share it. All in all, I give this an easy one thumb up. ADDENDUM: A little deeper into the game, each hero has their own set of towers! Very cool.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.