
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Most likely between $34.1M and $96.7M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.98 on GOG · Russia (−71%). Compare 31 prices in 15 markets →
Reviews
Themes across 1846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I work hard so my BEAVERS can live better
It's a cute game for a while, but the replay value is limited, the map design is poor, and the developers are exceptionally rude.
Loved it, played 16 hours straight first time launching it
从测试版一路玩到正式版发售,非常不错,希望后续更新还能出新的种族和天候。 另外地图大赛还是很有意思的,希望能多举办地图创建活动,玩了几百小时每个官方图都玩过了,虽然配置能玩得动大地图,但是还是享受螺蛳壳内做道场的感觉,希望官方能多制作几张小地图。
After 90 hours I am still figuring out new things. Water mechanics are great, it's really satisfying seeing a barren or toxic land come back to life, populated with beavers.
I love beavers, I love city building game, so obviously I love this game.
District system and micromanagement are tedious, but on 50x50 maps like Diorama the tight space actually makes it a fun puzzle and solves these issues. Overall it's a great game just keep the maps small.
One reviewer said if you like [i]Civ 6,[/i] you will like [i]Timberborn[/i]. That is not necessarily false, but I’m not sure it’s true either. [i]Civ 6[/i] is a more complex game, not to mention it has an actual endgame. Indeed, it seems so many of those who leave a “Not Recommended” review are criticizing [i]Timberborn[/i] for not being [i]Civ 6.[/i] The common thread in many of those reviews is that you reach a point where you just run out of things to do in [i]Timberborn[/i]. Your beavers have sufficient resources and you have figured out how to deal with the droughts and badtides. You could accumulate more science points to unlock more automation, but why? Chasing achievements, building monuments or otherwise increasing your beavers’ well-being all seems like busywork. Why bother doing it all over again on a new map? There should be more challenges, an endgame, the thrill of victory, a spot on the leaderboard. I get it. If you are a completionist, this might not be your game. [i]Timberborn[/i] offers something different, something quite satisfying if you buy into the whole water motif. You can easily become hooked on making your water management most efficient, even elegant, and on making your hard-working beavers' lives better. [i]Timberborn[/i] does what it does wonderfully well. Even if you only get 35 hours of enjoyment out of it and only play one map, that’s $1 per hour and, in my opinion, money well-spent. Or you could just play [i]Civ 6.[/i] :)
half of workers just die from a starvation on the very first steps of a tutorial WTF? is this really a user friendly game?
awesome game