
A sandbox role-playing game that combines the Three Kingdoms and martial arts
Modeled estimate, not a reported figure. How we estimate →
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About
Game Introduction:
This is a sandbox type role-playing game that includes simple simulation and strategy gameplay, a completely open game map, and no specific ending. Players can participate in events from various years in the game, and the theme combines characters from the Three Kingdoms and martial arts themes. This is a world that combines national power and folk life.
Description of game features:
The main target event of the game is refreshed based on the date on the big map;
Numerous teammates and partners, including characters from the Three Kingdoms and martial arts, players can recruit them;
Random challenger, if successful in battle, can receive item rewards;
Various daily cultivation oriented gameplay in cities and strongholds;
Automatic combat, with a clear and intuitive comparison of forces.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
游戏很好玩。 推荐。
有一种奇怪的好玩和无聊,应该改成手游,太肝了
《三国与武侠与江湖》是由独立游戏开发者制作的一款休闲策略游戏,从星战世界穿越而来的主角,在三国与武侠江湖融合的世界中,壮大实力、探索并拯救世界。 [h1] 杂七杂八的培养内容[/h1] 除了家园培养、资源获取、武将士兵招募等SLG常见内容,本作还有物价情报、武林门派、宝物与艺术品收集、内阁朝堂的投票、野怪与地下城、20种生活技能的培养等诸多要素;战斗方面也分为面对地图野怪与地下城的小队战斗、以及陆战、海战、文斗等内容的战力比拼模式;内容很杂,但实际处理起各项要素却也都很简单。 [h1] 提升实力的途径、检验实力的门槛[/h1] 比如战斗,就都是简陋小动画形式的自动战斗玩法,无须玩家操控;比如武林门派就是等玩家战力足够、然后去战斗灭门,消灭特定分组的全部门派可以增加属性;比如玩家可以根据物价情报、在各个城市之间、进行高买低卖的金钱交易;基本游戏的内容可以分为两类,一类是能够帮助玩家提升实力的途径,另一类则是检验玩家实力的门槛。 [h1] 休闲轻松的单机养成[/h1] 整体玩法以获取资源、发展培养家园为主,并借着不断壮大的实力,招募更多成员、提高战力;最终实现消灭武林门派、驱逐异族入侵的壮举;由于地图上的所有项目基本都是等着玩家实力够了、自己去挑战,似乎也没有设计什么失败条件,无疑是休闲轻松的单机养成小游戏类型。 [h1]总结[/h1] 《三国与武侠与江湖》是由独立游戏开发者制作的一款休闲策略游戏,讲述了从星战世界穿越而来的主角,在三国与武侠江湖融合的世界中探索与冒险,不断获取资源、培养家园、壮大实力、招募更多武将成员;最终实现消灭武林门派、驱逐异族入侵的壮举。就码农作者一人之力,本作的美术方面自然有些寒酸,但从玩法的构成来看无疑是融合了很多游戏的培养要素;整体玩法轻松休闲,没有限时目标,一路养成到底,感兴趣的可以入手尝试。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
三国、武侠这俩个国人茶余饭后常聊的话题组合到一起是什么效果?《三国与武侠与江湖》就用无厘头的组合方法将之凑一起,作为一款一个人制作的独立游戏,美工方面我们自然是不能强求了,UI和美术都是几近极简模式,不过游戏系统相当丰富,虽说还稍显稚嫩,但如果全部完善,再加上稍微统一一点的美工,也许会是一个不错的独立小游戏吧! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
6块钱,一个人做的,已经很不错了。需要新手引导(没有也能玩),需要跑商一键买卖功能,作者也需要更多时间来完善这款游戏
一个人开发的已经很不容易了,系统得有耐心好好玩下去
创造一个游戏是一项艰巨的任务,但你已经成功地迈出了第一步!无论是面对挑战还是享受创造的乐趣,你都在不断成长。坚持下去,相信你的梦想,因为你所创造的游戏将会为世界带来无限的乐趣和启发!加油!
钦佩作者一个人开发独立游戏的志气! 大概受限于美术素材,很多想法表达得不够清晰。甚是可惜~
一个人做这么多内容挺不容易的,不过内容过多的话没有很好的引导有点不知道从哪玩起。加油!
好
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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