
Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sound not working on windows 11 :/.
Хорошая игра для коротания времени.
Très répétitif au bout du 1er chapitre. Le jeu ressemble trop à un jeu de portable aux mécaniques simplistes.
Класная игра!
Интересная и довольно легкая инди игра. Но цена для этой игры должна быть поменьше, по скольку прохождение уровней занимает 2-5 минут, или 10, зависимо от уровня и от работы мозга. Моя оценка игры 7\10
Third Eye Crime hooked me with its slick noir aesthetic and jazzy soundtrack, but be warned: this is more puzzle game than stealth game, and your enjoyment hinges on accepting that distinction. You spend most of your time planning paths and outsmarting guard vision cones rather than truly sneaking, which feels clever when it clicks but can devolve into tedious trial-and-error on trickier levels. The mobile port origins show in the drag-to-move controls, which are serviceable with a mouse but never feel native to PC. The black-and-red visual style and comic-book cutscenes give it real personality, and the badge system offers solid replay value for perfectionists. If you snag it on sale and go in expecting a stylish puzzle game rather than Metal Gear, there's genuine fun to be had here.
Игра воистину великолепна. Стелс составляющая проработана на все 10/10. Сюжет хоть и подается в картинках, но интерактивность их просто поражает воображение. Идея с собиранием алмазов гениальна, вор и алмазы хы. Но иногда чуваки со стволами не дают тебе жизни, поэтому ты должен выживать в этом жестоком воровском мире. Возможно объединившись в воровскую шайку. От этого игра становится более захватывающей!!/!\!!
I can't hear any sound in this game. There isn't any problem with the others. It's a medicore game. Maybe 60/100 without the sound problem.
For what appears to be a phone port, this game is pretty fun. Controlls are not the best on a computer mouse but they are manageable. The idea itself is good, and for a touch screen this game would be tops. Grab it on a sale or pick it up from tremor cheap!
Normally I downvote any mobile-to-PC port, but this one wasn't as bad as most of them, but the touch-design certainly shows and does hinder its performance on PC somewhat. This issue is not major though. This is NOT a stealth game. It is a pure puzzle game. Recommend for mobile/tablet. $5 "Neutral" for PC. A sale perhaps. If I could pick a third option for neither, I would. PROS: -Good art, noir style -Good music (but the loop is a bit short) -Good number of levels (but the ability mechanics are somewhat oddly executed in them) CONS: -Developed with touch-screen heavily in mind -Mobs sometimes act differently even if you make essentially the same move. -Controls are not very good. *Sometimes you drag to a diamond/power-up and away but he will not actually collect the item (he turns around 1-2 frames away). *When you use a "clone" power-up and the only way to control them separately is to click on them and drag, but when they are standing directly on top of eachother? Restart. This is also a little difficult to control when split second timing is required (mostly if you are trying to get "perfection" on each stage) -Power-ups are never explained (description says game is "visually intuitive" but I don't agree; its not terrible, but some description would have saved a couple of trials and error and wouldn't leave me wondering if I missed a mechanic) -Level progression is a bit awkward and sudden. -Music although enjoyable is a bit repetitive due to short loop
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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