
A twin stick, fixed shooter, bonus hell, pixel art, shoot 'em up. Aliens have invaded and you, a blue housecat with a stretchy head, are, of course, our last hope. Fight the aliens on earth, under the ocean and in space in this risk/reward based fixed shooter inspired by old school shoot 'em ups.
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Languages: English
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Lots of fun! If you like arcade games and interesting control schemes, I think you should try this out!
Imagine a 2-player shoot'em up game that requires precise coordinated moves, but it's just you. That's this. You control each side of wide-cat here to navigate the missions, make it to the end and shoot up the boss. The difficulty ramps up fast. The controls are simple, but were a challenge for me to get used to. Seemingly unlimited lives, which is very forgiving, and the game auto-saves your progress after you reach a boss. You can play with keyboard or game pad. If you want an arcade bullet hell/shoot'em up, it's worth a try. It'll only cost you your time and energy.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
They came from another planet was a game I claimed for free that I wasn't expecting much from. When I gave it a try it blew away all expectations. It is a fantastic mash up of some of the best Atari games I played as a kid with some new wrinkles thrown in that kept the game play fun and challenging. Great Job!
I suck at this game and couldn't beat the last boss because of the constantly re-spawning side eyeballs and that laser barrier causing a screen flash when bullets hit it sending me into seizures. It didn't feel worth the brain damage at a point. But YOU? YOU got this dude, I feel it balls to bones. I'm putting this as a no recommend for ME because I'm a scrub, but it is totally a recommend for people who like to mash keys and scream at a freakish giant mouthed cat to move left already, REAL TALK.
Bueno: - Graficos Malo: - Controles
"They came from another planet" is a badly made hybrid shoot 'em up and Breakout/Arkanoid ripoff with a blue cat pixelcrap blob instead of whatever those games had. What do you do in the game? You do some shmup stuff, you play Breakout, you marvel at how absolutely no innovation is needed to pump out garbage with the one-two punch of GameMaker Studio and Steam Direct. Needless to say, this was a dismal failure on Steam for obvious reasons. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Legal e curtinho, controles são a inovação e o desafio. Único ponto negativo é a mecânica de quebrar os escudos dos chefes com a bolinha estilo arkanoid/breakout.
Забавная задумка с растяжением нашего котосамолёта стиками, а в общем то и всё. https://youtu.be/7EfWDbVRkkY
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.