
Adventure through Classical Antiquity as Theseus.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Temporary review: a modest, yet decent adventure based on the Greek mythology.
Στα [+] • Τά mini-games μέ τίς "turn-based" μονομαχίες. Στα [-] • Πολύ μικρής διάρκειας, μέ αρκετά τεχνικά προβλήματα καί μ' ένα gameplay πού τό κάνει νά μοιάζει πιό πολύ μέ Text-Adventure. • Η αφελής αφήγηση καί τά παντελώς άχρηστα RPG χαρακτηριστικά. https://adventures-index10.blogspot.com/2019/02/theseus-journey-to-athens.html
Okay, after finishing the game two times (and using saves to check several other scenarios) I can finally give my impressions of the game. Warning, there are mild spoilers ahead. What I really liked is the number of different scenarios that can develop, depending on your choices. You can get to Athens by different routes, with different allies, serving different gods, even in different forms. You can aid the King of Athens, or lay waste to the city. On the way there you have different options to tackle challenges in every town you visit. Once you complete every phase of your adventure you are provided with a report detailing the consequences of your actions. The story of Theseus' journey can be completely different for at least 3 playthroughs. That said, a lot of what you can do relies heavily on your stats. However you don't really have influence over them. Stat points are rewarded to you for solving quests and depending on how you do it, you can get +1 strength or +1 intellect. It's not always logical or understandable, why certain solution granted you a point in this or that stat. Such construction of the game encourages save scumming to get optimal stats for the quests you wish to solve. Otherwise you might get locked out of some content. For example, I was unable to finish Poseidon's questline because with my "build" I had no way of getting the large turtle monster. Whatever I did, Sciron would either kick me to death (even though I had max dexterity which should allow me to avoid his kick!) or tell me to bring him some other travellers - of which there were none. During my other game I managed to defeat Sciron and feed him to the sea monster - but I came by land, so did not meet Poseidon and get his quest. The construction of the game is somewhat similar to Age of Decadence, but there you could distribute skillpoints freely in order to tackle certain challenges. Here you have to possess a lot of metaknowledge to pick the optimal quest solutions. The game relies so much on statchecks that sometimes it does not provide you with the most obvious solution that should be available - violent one. For example the fisherman who got Asklepios' staff from the sea. I guess you can get it from him by virtue of charisma. But why can't you just beat him and take the artifact by force? Same with the worshippers of Apollo. I searched for a way to kill them, even provoked them during conversation, but the most I achieved is them leaving. Don't really know if its possible to battle them. As for combat - it's a simple affair. Turn-based and party based. Usually the enemy has numerical superiority. Theseus can only move or hit things, some party members have more options - one guy is an archer, one lady heals and throws explosives, another guy blesses his allies. However, despite those options, the only valid tactics seem to be kiting and avoiding being swarmed. While the battlefields can have unusual shapes (which makes it more difficult to avoid being caught in a corner) unfortunately there seem to be no natural barriers in them, which would allow some more advanced stratagems - like proper positioning or forcing the enemies into narrow passages. I'd love to see some rocks or trees positioned here and there, or maybe even a river with a narrow bridge for more tactical depth. I'm not really sure how much stats and artifacts matter in battles. In my last playthrough Theseus had dexterity of 3, but he was missing very often, as often as in my previous game, when his dexterity was 1. Fortunately, he seemed to be more effective in evading hits. I don't know how armor works (stole the helmet from the temple of Athens) and how damage is calculated (had the club of one of the bandits). All in all due to lack of feedback its not a very memorable experience. Also the difficulty curve is a bit weird. The most difficult battles appear at the very beginning (bandits in Troizen, I had to fight this battle 3 times to win) and during the mid-game (if you anger the flute-guy he will attack you in Epidauros with lots of sea crabs - and it's quite brutal). The endgame however is piss easy - Theseus is already powerful and you are provided with strong allies. I never had any trouble with the final encounter, no matter which path I've chosen. It's a pity, for the final victory should be more rewarding. I liked the story - it's simple yet effective. Writing was decent. However it must be sad that the game is very front-loaded. There are numerous activities in Troizen and Epidauros but very few on the outskirts of Corinth and in Megarid. The Athens section is also quite brief. I'd love to see those locations as detailed as the first two. On the other hand, atmosphere of the game is splendind - supported by minimalist visuals and pretty music. Despite my criticism I enjoyed Theseus: Journey to Athens. Mostly because I love Greek mythology and your game captures its feel quite well. If you really plan to remake the game in new engine I'd love to see the effect and would sure buy it again. Especially if you'd fix some of the things I pointed out and add a little more content. The idea of the game is fresh. However, this gem needs a lot of grinding before it can really shine.
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This game is a nice little romp along the journey of the greek hero Theseus to the city of Athens. Although seemingly a labor of love, it’s a bit rough around the edges. [b]The Good:[/b] [list] [*]Graphics are surprisingly charming and above average for a game of this scale. None of the “closed” buildings can be entered, sadly. [*]Music also seems to be on point, all of the tracks adding to the general feel of the game. [*]Choices & consequences are the game’s meat, shaping the plot by the options you pick in story events, and determining the routes you take towards the ending (I believe there’s three different ones aside from the game overs). [*]Based on a criminally underused setting for RPGs, it’s historically accurate, even in its portraits. [/list] [b]The Bad:[/b] [list] [*]There’s only 2 savegames to use, which normally wouldn’t be such a fuss if the game progress was straightforward. However, as most options branch or exclude other options in the future, it makes it cumbersome and makes me doubt if such an implementation was due to technical limitations or to artificially “encourage” multiple replays. This is mostly a pet peeve during the initial moments, because since the game is short, new replays don’t take too long. Also, game is short. [*]Inventory management is clumsy. As the game makes no distinction between items in inventory and “equipped” ones, it’s uncertain if the bonuses from multiple weapons (such as the starting dagger and Periphetes’ club) stack or not. [*]Quests are straightforwardly of the fetch-or-kill variety. [*]Combat is serviceable but minimal. Enemy AI is poor, as it regularly makes dumb decisions regarding positioning. This is balanced by the fact that most encounters have you outnumbered. Combat seems to be difficult only in the early stages though. [*]The font seems poorly chosen as it doesn’t neatly scale to resolution (hopefully an engine limitation rather than a poor aesthetic choice) [*]Music doesn’t seem to loop when lingering in the same screen/map. This breaks immersion a bit, especially during combat, as the game has no other sounds to speak of other than the escape/inventory menus (which I believe do trigger the music again). [/list] After I finished it, I went back to see the other paths/endings, all in the course of less than a day. I’d recommend this game if you’re a greek mythology fan and not overly accustomed to modern graphics/interfaces.
A very short, very simple choose your own adventure style RPG for those who are interested in those kind of games and/or Greek mythology and history. The baseline RPG elements and combat are dead simple but where the game shines is in the freedom it gives the player to make choices that effect how the game will play out. That being said, all of the results are rather brief like the game itself. At least in the path I chose I enjoyed the road-trip style vignettes, very comfy. I just wish it wasn't so rushed. Overall it's definitely worth the cost of entry.
A cheap short game with a lot of heart and a surprising amount of choices, it's clearly an amateur production but I had a lot of fun with it. It seems there is a decent amount of replayability too, as I pledged myself to my father Poseidon and took over Athens, deposing Athena as patroness of the city. This path skips the last road to Athens you can take, which meant I missed a bunch of sidequests there. I appreciate the courage to allow content to be skipped like that, and the shortness of the game means I can easliy replay it. I like the music as it fits the setting, but it sometimes doesn't repeat, which meant I fought in battles that would start with some music, but quickly became silent. I assume this was an error but it kinda sucks as you lose everything music would add to the mostly sound effectless game. Some of the early writing is stilted and workmanlike, but it improves as you play. There are story sections like in Pillars of Eternity where the writing is longer and more descriptive and you look at some nice art and make choices. I liked those a lot. The combat is very simple and generally functional once you figure it out, but it is definitely the weakest aspect of the game other than the music cutting out and leaving you in silence. If you like greek mythology and CRPGs, this is a great short adventure.
good
Charming, very effective and simple RPG! It takes not much time to get off but it encompass a beautiful storytelling that many games have forgotten to uphold. Nice little game and i hope we have much more of these.
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