
Isolation. Hopelessness. Starvation. By the will of an unknown force, you find yourself isolated from the outside world. Now you are doomed to starve to death. No one will come to your aid. No one will hear your prayers.
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About
The nameless main character—a hermit who lives many miles away from the nearest human soul—after a splendid feast, he suddenly realizes that someone has doomed him to death. Any connection with the outside world was cut off by an unknown force: there was no electricity, the car was broken, and someone destroyed a battery-powered landline phone—the last chance to escape. The protagonist is physically unable to escape; he had chosen to live far away from other people, which was his undoing.
Slowly starving and going mad, he drinks water from the well in the hope of at least slightly dulling his unbearably growing desire to eat. One day, realizing that the bucket has caught something heavy, he puts all his strength into pulling out…
A human corpse.
THE WELL is a first-person psychological linear horror game with elements of exploration, hunting, and story progression. Explore the main character’s property and the surrounding forest.
After discovering the corpse straight from the well, the protagonist begins to carry out its orders, as if they came from a living person.
Day-by-day plot progression. Explore the main character’s property, shrouded in thick fog, as the story progresses. Find notes, books, and other interactive items that tell you what happens.
Execute the corpse’s requests. Even though communication is mostly one-sided, you understand what she needs.
Hunting. As a player, you will find yourself in the forest thicket teeming with humanoid creatures. You have to kill them with a slow-reloading rifle and finish them off them with a machete. Basic stealth and noise management included.
The core gameplay loop consists of exploring locations, reading notes, finding required items, completing simple objectives, and hunting creatures in small forest areas.
A short psychological horror game (approximately 30 minutes long). It includes the full story experience, several in-game days, multiple locations to explore, notes to discover, and short hunting encounters.
A gradual descent into madness. The transformation of the house into a dump, complete moral decay. Each day alters the environment, giving the player new objectives and areas to explore.
Exploration and minimalist combat cycle. A slow-reloading rifle for the ranged attacks and a machete. The basic noise system is implemented—NPC will react to the player’s movement and gunfire, making noise an important part of the encounters.
Genres
Stats
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun albeit very short horror game, the grammar needs to be tidied up but beyond that no complaints.
Short, pretty fun. Worth a quick 25~ minutes of your time. Story wasn't too bad. Overall, decent.
My wife of 43 years left me over my obsession with this game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boring
The hunting part really slowed the story down
Автору бы лучше тренироваться не на игроках, а на зябликах.
cryptic creepy schizofuel
Yes
Yalnızlık. Umutsuzluk. Açlık. Bilinmeyen bir gücün iradesiyle, kendinizi dış dünyadan izole edilmiş buluyorsunuz. Şimdi açlıktan ölmeye mahkumsunuz. Kimse size yardım etmeyecek. Kimse dualarınızı duymayacak.
what did i just play
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.