
The Sun Will Rise is a completely free Final Fantasy-style game about depression. Made by an international development team of gamers and mental health professionals, it is designed above all else to be a rewarding playing experience with a positive message behind it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So stop asking, and don't rap either, give all this putrid, lowly and hollow a breather I prayed you'd be an elightened heathen, pawn or breeder, my neega, little mark conciever Of all powerful spoken word, your captivating silence has now been heard So grovel, the open ones comes to preserve, this tranquil everything Born about faith, and converge mortality, instincts and mind-states Until one eternal radiant surge of human race Yet, no acclaimed prophet will be so base Thus I'm forced to face the full circle of shame, salvage simply takes to bring forth Devotion, hence within perfections, bittersweet taste I second inspired carnage and motion, existing no more is your passive hope toxin As I revert to the physical brutality of forehead unslopen, until pain's transcendant With flesh, time and my cast token, fear is commended While I ravage the unwoken energies once extended in the frail open life tended Fell form of an appendage
attendez quoi je suis censé battre ce jeu mais comment les combats sont absolument pas équilibrer les premiers sont très facile mais après dès que vous arrivez dans la mine les ennemis sont impossible à tuer quasiment ils require plusieurs coups pour pouvoir être tuer alors qu'ils ont des attaques de zone qui enlèves la moitié de tes points de vie désolé mais je ne vois absolument pas comment on peut battre ce jeu très clairement je ne vous recommande pas d'y jouer
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, Slight spoilers, but I'm in the middle of the Mine quest thing, and I knocked out the first two battles, but the ones with 3 enemies I'm having a lot of trouble with it. Any advice or should I just bullcrap my way through this and hope that i'll win??
I get the developer is trying to make a game addressing depression, but it doesn't hit the mark. Rather than try and make the experience something that can resonate depression and have others 'get it,' they push it in your face at every turn. The result is you don't get to absorb the message it's trying to make, and instead comes across as a game by someone who knows about depression, but doesn't know how to make games.
Its allright, a little bit tedious, short and not really memorable. Its free though.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.