
The Sun Will Rise is a completely free Final Fantasy-style game about depression. Made by an international development team of gamers and mental health professionals, it is designed above all else to be a rewarding playing experience with a positive message behind it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Sun Will Rise, depresyonla ilgili tamamen ücretsiz bir Final Fantasy tarzı oyundur. Oyuncular ve akıl sağlığı profesyonellerinden oluşan uluslararası bir geliştirme ekibi tarafından yapılan bu oyun, her şeyden önce arkasında olumlu bir mesaj bulunan ödüllendirici bir oyun deneyimi olacak şekilde tasarlandı.
Хорошая, приятная и забавная игра. Дарит массу ярких и позитивных эмоций. Качественная музыка и прорисовка деталей.
Nie radzę kierowć się licznikiem godzin, bo ogrywałam to w offlinie. To nie jest gra! To coś wiecej. To wizualne ukazanie problemu depresji i tego jak to wygląda z prespektywy chorego. Mimo to, wciąga. Każdy fan jRPG znajdzie tu to czego szuka, a także czegoś sie nauczy. Tytuł polecam i po przyjacielsku radzę podejść do The Sun Will Rise z otwartą głową, bo całą fabułę należy sobie porządnie przemyśleć.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Una bella idea che però non doveva essere resa tramite un GDR [/h1] Il gioco (anche se forse non è da considerare un gioco vero e proprio) ha un idea di fondo davvero bella: anche se devi affrontare i più brutti demoni non sei solo, c'è sempre qualcuno che vuole aiutarti. Il problema è perchè renderlo un GDR? Perchè frustrare il giocatore con battaglie orrendamente bilanciate e obbligandolo in un punto a fare un qualcosa che sarebbe dovuta essere scriptata? Molto belli invece i punti in cui ci sono piccoli enigmi ambientali per avanzare. Dal punto di vista emotivo sfortunatamente non coinvolge molto, sia per la durata del gioco che per gli intermezzi inutili di RPG, inoltre alcune delle frasi della "voce fuori campo" nel momento più importante della storia sono totalmente fuori luogo, frasi fatte buttate li senza considerare chi sta giocando. Da rivedere come idea per renderla interessante. Non lo consiglio, ma essendo gratis se non avete di meglio da fare per 2 ore provatelo.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
The Sun Will Rise 10 из 10
RPG Maker strikes again! The Sun Will Rise is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. But this RPG Maker asset flip is even worse than the others, because, haha, get this, the developer of the asset flip thinks he's a psychologist, so rejoice all, because now depression has been cured forever with this garbage RPG Maker asset flip. Or not. This is actually a little sinister and harmful. Harmful? Yes, definitely. Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. So, should you download this game? Is this one of the best of the 100,000+ products on Steam? The Sun Will Rise has no upfront cost, but just because something doesn't have a price tag doesn't mean it's valuable. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
So, Slight spoilers, but I'm in the middle of the Mine quest thing, and I knocked out the first two battles, but the ones with 3 enemies I'm having a lot of trouble with it. Any advice or should I just bullcrap my way through this and hope that i'll win??
Its allright, a little bit tedious, short and not really memorable. Its free though.
as i'm making an RPG at the moment using MV i decided to play a few RPGMaker made games and this was one of the first I saw, the game seemed promising until about 5 minutes in when I realised the game wasn't worth playing. The combat seemed unfair as the enemies felt like they were 10 levels higher than your main party and basically required luck to beat. The movement seemed way to fast and hard to control at times due to the immense speed, and honestly the battling was boring and repetitive, walk in one room fight walk to next fight etc.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.