
Gods decide to bring the flood of water upon the earth. Salvage what you think is valuable and bring it back to base. It's a psychological test of the apocalypse, also an interactive experiment about trade-offs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je recommande le jeu pour l'ambiance et le principe MAIS attention y a des petits bugs de partout et plusieurs points qui frustrent énormément.
“科学家只会站在船头指指点点,小偷只会坐在船上发呆,狗狗只会汪汪叫叫,只有啥沙比的我在雪地里推船。我怒不可赦,于是把小偷喂了鳄鱼,科学家给了食人族,把狗子喂了蛇。” 游戏小品吧,玩个三五遍差不多了,20反正还行,不便宜,但可接受。可以买来图一乐。 越重复越枯燥,看着慢慢划船很焦虑,于是风帆+发动机,东西扔光,只留核弹跑的飞起。最后到雪地懒得推了,输入密码核弹自尽。
テンポが悪い。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还可以。为什么科学家不会说话
本体挺好的,番外篇全是bug,爬个梯子能给我高血压搞出来。
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ta bueno ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇compralo ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
玩了好几圈才发现不用一直按着F前进(手指疼)
氛围做得不错,但是目前版本UI相对简陋,提示较少,玩起来需要一些耐心。 本作是一款主打多结局和人格测试的互动体验式游戏。从玩法上来看是结局驱动型,多结局的设计比较有趣,重玩几次基本上就是为了看各种结局。相比之下,人格测试只能说是添头,毕竟为了达成不同的结局,玩家往往需要做出一些有悖于内心的行动,这样就让测试的结果指向偏离许多。而游戏的玩法相对单一,又造成了想要打出全部17种结局的工作量巨大,需要很大的耐心。对于我来说,我倾向于打3~4个周目之后就放弃玩更多次,转而去看结局解析视频。 总的来说,游戏还是值得给个好评的。首次甚至前两三次的流程体验都很好,虽然有很多瑕疵,但是依然足以让人产生情感共鸣。
뗏목 타고 다니면서 물건을 줍고, 주운 물건에 따라 엔딩이 달라지는 로그라이크 게임. 컨셉 자체는 재미있고, 초반엔 죽음을 피하기 위해 데드 엔딩을 하나 둘 감상하며 파훼 방법을 정립해나가는 재미가 있지만 단서가 너무 제한적이라 게임이 피곤해지면서 점차 흥미가 식어가는 게임이다.
Не нравки
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $140 | 2 | 100% | $4.99 | |
| $650 | 7 | 100% | $4.99 | |
| $279 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| $0 | 31 | 81% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 182 | 95% | $0.99 | |
| $2.8K | 65 | 60% | $2.99 | |
| $2.8K | 82 | 93% | $0.99 | |
| $2.8K | 231 | 50% | $0.54 | |
| $2.8K | 98 | 67% | $0.99 | |
| $2.8K | 81 | 99% | $3.99 |