
A controller based, top-down, 2D physics action game for 1-4 players. Maneuver your squad of mages through four zones of dangerous encounters with the Jurisdiction in an Arena which was devised by the Wise Witch in order to train the Defiance.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English
Reviews
1-4 oyuncu için denetleyici tabanlı, yukarıdan aşağıya, 2D fizik aksiyon oyunu. Defiance'ı eğitmek için Bilge Cadı tarafından tasarlanan bir Arena'da, büyücü ekibinizle Yargı Bölgesi ile tehlikeli karşılaşmaların olduğu dört bölgede manevra yapın.
Fun 2D controller game
免费 没中文 没成就 必须手柄 《破碎元素竞技场》 - 俯视视角,基于手柄操作的2D物理动作游戏 - 可通过双摇杆进行引人入胜的操控 - 有四种元素以及十二种独特的化身可供选择游玩,包括人类和动物形态 - 支持最多四人的本地合作游戏,也可通过Steam进行远程联机游戏 - 随机生成、程序生成的独立艺术风格环境,搭配原创音乐 - 在游戏旅程中,可通过拾取物品来强化你的魔法师角色 - 有四个不同的区域可供探索,每个区域都有不同的敌人和首领
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Is this one of the worst top down shooters ever made? Possibly! "The Shattered Elements Arena" is more like "The Shattered Hopes Of Finding Anything Decent On Steam Direct". This is a really amateurish co-op (no network play though) orientated 2D top down retro shooter... a retrograde example of an obsolete genre that would have fared poorly even when top down shooters were at their peak. What do you do in the game? You (and nobody else because if you ask your friends to play crap like this, they won't, but they will stop being your friends) take on the role of a wizard and use spells that are basically lame top down shooter attacks like a grenade, throwing a wall at monsters, there's a variety of attacks. It's just a crappy open top down arena with bland, badly drawn monsters to kill for no reason. Ignore the sales blurb about "phsyics", too, it's really just lame top down shooting. The "game" here is of a pretty low technical standard. The implementation is basic minmimum effort stuff, more like a weekend project rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. It isn't. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Игра 'The Shattered Elements Arena' - это захватывающий PvP-арена шутер с ролевыми элементами. Мне особенно понравилась динамичная боевка и разнообразие персонажей, каждый из которых обладает уникальными способностями и стилем игры, основанным на различных элементах. Графика, хоть и не самая передовая, вполне приятна глазу и хорошо отражает особенности арен. Плюсом является и тактическая глубина геймплея. Победа зависит не только от скорости реакции, но и от умения координировать действия с командой, правильно использовать способности и адаптироваться к меняющимся условиям боя. Система прогрессии, позволяющая улучшать персонажей и открывать новые способности, добавляет мотивации для продолжительной игры. Однако, стоит отметить, что новичкам может быть сложно влиться в игру из-за высокой конкуренции и необходимости хорошо знать особенности каждого персонажа. Также, иногда встречаются проблемы с балансом некоторых героев, что может влиять на исход матчей. В целом, 'The Shattered Elements Arena' - достойный представитель жанра, который предлагает интересный и динамичный игровой опыт, особенно для тех, кто любит командные PvP-сражения.
Great music and sound effects and easy to pick up. Gets hard quick. Surprising variation in attacks/spells.
[h1]Before I played The Shattered Elements Arena, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.