
Welcome to the Seeker! Run, hide and hack in this indie top-down game that gives a whole new meaning to the word "random!" Explore a virtually infinite number of levels as you avoid dangerous turrets, enemies and alarms. Find the exit to destroy the AI and avenge all of humanity!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very interesting game, combination of an adventure type cyberpunk game with puzzles and fights. All with minimalistic optic and neon accents. I had to do the tutorial 3 times until I didn't die. After figuring out the mechanics, its a very nice game with smooth controls, cool grafics and a cool soundtrack.
The Seeker, developed by VisualTech48 and published by Volens Nolens Games, is a small-scale indie project that delivers a minimalist yet intriguing take on stealth and exploration through a sci-fi lens. It places the player in control of a lone drone navigating a labyrinth of procedurally generated environments after humanity has been wiped out by a rogue artificial intelligence. At first glance, the game appears simple—a top-down stealth title with sparse visuals and limited narrative—but as you play, it becomes clear that its design is rooted in atmosphere and tension rather than spectacle. The Seeker’s world is silent, oppressive, and mechanical, drawing you into its rhythm of stealth, risk, and repetition. The game’s premise centers on infiltration and survival. You guide your drone through enemy-filled corridors and vast, grid-based rooms, avoiding turrets, alarms, and patrols as you seek the exit in each stage. Every level is procedurally generated, ensuring that no two runs are identical. This system gives the game a sense of unpredictability, forcing you to adapt to new layouts and enemy placements with each attempt. The core gameplay loop revolves around precision and awareness—you must move carefully, hack systems, and decide whether to disable or bypass threats. If an alarm is triggered, the game’s “Procedural Alarm System” dynamically increases difficulty, introducing more enemies and hazards. This escalation mechanic adds a palpable sense of urgency, transforming what begins as methodical stealth into frantic escape. Visually, The Seeker adopts a clean, utilitarian aesthetic. The environments are built from metallic corridors and minimalist lighting schemes that highlight the cold, sterile atmosphere of a decaying technological world. While the graphics are not cutting-edge, they serve the tone effectively—this is a world long devoid of human life, where only machines remain. The top-down camera perspective offers a clear tactical view, allowing players to plan their movements and observe enemy patterns from a safe distance. The subdued color palette reinforces the game’s sense of isolation, while the flicker of alarms and the glow of energy cores provide just enough contrast to break the monotony. The audio design complements the setting perfectly: soft hums of machinery, echoing footsteps, and sudden blaring sirens create a tension that builds organically as you progress deeper into the complex. What makes The Seeker compelling is its focus on procedural challenge rather than scripted encounters. The unpredictability of each level means players can never rely on memorization. Instead, success depends on reading the environment and mastering stealth. The satisfaction of slipping past an active turret or narrowly escaping a triggered alarm is immense, especially as the stakes rise with each mistake. The simplicity of the mechanics—movement, hacking, and escape—works to the game’s advantage, as it creates a rhythm that feels fluid once mastered. The procedural system, while basic by modern standards, manages to keep each session fresh for several hours of play. The Seeker’s design encourages experimentation and rewards calculated risk-taking, offering moments of genuine tension that few small-scale indie titles achieve. However, the game’s ambition is limited by its modest scope. Despite the procedural design, the environments can start to feel repetitive after extended play. The aesthetic consistency, while atmospheric, also means there is little visual variety from one level to the next. The enemy types are few, and their artificial intelligence is relatively simple—they patrol predictable routes and react mechanically to player intrusion. The absence of a narrative beyond the initial premise also limits emotional engagement. The Seeker relies entirely on its systems and ambiance to maintain interest, which may not be enough for players seeking depth or story-driven motivation. Additionally, its status as an early-access project has meant that updates have been sparse, and some of the advertised potential—such as expanded AI complexity or greater environmental diversity—remains unrealized. Despite these shortcomings, The Seeker succeeds within the boundaries it sets for itself. It’s not a game that aims to compete with large-scale stealth titles or narrative-driven adventures. Instead, it’s a minimalist exercise in tension, patience, and adaptability. The combination of stealth and procedural generation gives it a distinct identity, and the feeling of outsmarting a labyrinth of machines with only wits and timing provides a rewarding loop. Its short, repeatable sessions make it ideal for players who enjoy bite-sized challenges with replayable structure. While the lack of polish and variety prevents it from achieving greatness, it demonstrates a clear creative vision and a focused execution of concept. In conclusion, The Seeker is a humble but effective indie experience that captures the essence of stealth and procedural design through atmosphere and simplicity. It offers moments of quiet intensity and satisfaction that come from mastering its mechanics, even as it struggles with repetition and limited scope. For players who appreciate minimalist design, tactical gameplay, and the thrill of navigating hostile systems, The Seeker provides an absorbing escape into a mechanical wasteland. It’s a reminder that even with limited resources, a clear concept and consistent mood can produce an experience that lingers—cold, precise, and quietly haunting. Rating: 7/10
I do not see what's the problem with this game yet. The instructions are a bit ambiguous and we have to figure some stuff out the old fashioned way by trial and error. Remember when no one told us that mario had to jump on the mushrooms to eliminate them? Yeah just like that. Even the tutorial has instructions about the controls, but we have to experiment and learn how the game works and what we have to do by ourselves, no spoon feeding. Maybe I'll see what the problem with the game is later on, Have only just finished the tutorial.
Чё-то там
funny 2
this game is awesome, it's a disaster that it's dead
⭐⭐⭐⭐⭐
有卡 有成就 没中文 EA停更8年 探寻者 游戏简介 本作是动作潜行类游戏。一架小型无人机遭撞击残骸意外触发启动,故事就此展开。 星际大战结束后,人类被迫撤离地球。可权力贪欲驱使下,族群自相残杀,最终尽数覆灭。 苏醒的你化身探寻者,着手追查这场星际大战背后的真相。 故事背景 星际大战覆灭整个人类文明,你是遗落在 EPC-221 站点、被遗弃已久的机械残骸。如今肩负使命,搜集人类残存踪迹,摧毁邪恶人工智能,同时寻觅昔日主人的下落。 游戏玩法 关卡基础地形固定,其余内容随机生成。途中会遭遇敌方无人机、警报装置等各式阻碍,它们会全力对你发起攻击。 探索这片机械废土世界,搜集积分点数,沿途观赏末世风貌,聆听曲风独特的配乐,感受毁灭之中交织的另类美感,寻觅人类与机械遗留的痕迹,最终找到出路逃离这片绝境。 游戏特色 高随机关卡机制 每次进入关卡,敌人、道具、警报、监控炮塔与门体布局都会重新刷新,仅基础地形不变,每轮游玩体验都截然不同。 连锁警报系统 操作失误触发警报后,关卡难度会大幅攀升。系统会新增阻隔门禁,刷新更多更强的异型敌人,数据窃取与逃生难度骤增。失误次数越多,通关结算奖励越高;无伤通关可获取基础酬劳,高危险度突围能收获丰厚回报。 自由个性化定制 支持全方位外观改装,依托创意工坊可海量自制皮肤。随心更换机体配色、模型样式,还能自定义特效、粒子效果等内容。 多元化升级体系 消耗通关积攒的积分,购置武器装备、能量弹药、诱饵道具、伪装墙体,解锁黑客入侵技能,助力闯荡机械险境。 语言拓展 制作组计划适配多语言版本,语种上线进度取决于玩家翻译投稿。有意参与汉化翻译,可留言对应语种并联系官方沟通。
The Seeker (2016, разработчик — Intercido) — стелс‑приключение с элементами хоррора в научно‑фантастическом сеттинге. Суть: играть за маленького дрона The Seeker, проснувшегося после Великой Галактической войны. Исследовать локации, избегать врагов и систем безопасности, искать выход и разгадывать причину войны. Ключевые особенности: процедурно генерируемые элементы уровней (враги, предметы, камеры — при неизменной базовой планировке); система тревоги (PAS): чем чаще её активируешь, тем сложнее становится уровень — но растёт награда; кастомизация дрона через Steam Workshop (скины, эффекты); система улучшений: оружие, приманки, хакерские способности и т. д.; мрачная атмосфера с динамическим освещением и тенями; одиночный режим; платформы: PC (Windows, Mac, Linux). Минусы: сложный геймплей, особенно на высоких уровнях тревоги; скудный сюжет и мало предыстории; слабый туториал (трудно разобраться в механиках); редкие баги и сбои в системе тревоги; отсутствие поддержки геймпада. Итог: атмосферный стелс с интересной механикой риска‑награды для любителей сложных испытаний и научной фантастики. Из‑за сыроватости и сложности лучше брать по скидке.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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