
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Most likely between $20.6M and $58.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
6分
很久不玩了,说实话还有点小期待,毕竟这么多年了。可是,可是,这什么破UI,这什么破剧情,这什么破指引,要互动没互动,要指引没指引。真当所有人都是老玩家已经熟练的前提下展开你的破游戏么,除了一天天的读书还有什么?当年的承诺呢,这是什么破玩意。可惜不能退款!!!
玩了那么久还是给个好评吧.希望能继续优化npc的ai交互吧.
虽然才入门,也看了很多攻略,但是还是一个需要耐心的游戏。各种套路和玩法,值得一玩
买了好多年了,一直没怎么认真玩过,这一个月每天下班打一打,通关了七元万道结局,做得很认真,请继续加油
国产之光,但目前里面恋爱系统有点伤人心,大部分都是八爪鱼,江湖世界快意恩仇,想爱就爱,但是爱的是不是太泛滥了(我才是主角!我在这里辛辛苦苦当太吾村第一书记,带着乡亲们致富,同伴在这里一下喜欢我一下喜欢其他同伴,搞得后来连崽都有了,直接道心破碎),总之再看下后续更新吧
这游戏买了几年还在更新!
Please make Abyss Nemesis a toggle or rework it. And make Wilderness tiles less ugly. Because the abyss have a LOT of modifiers which should be base game like worsening wounds, healing marker, clashing mindsets etc. But abyss nemesis makes the game on Doom (without reincarnation/imprint exploit) a slog to play its fine to get less own HP since we have iron skin which is busted but enemies having ~2.5 more health is just not fun. Instead of roleplaying epic melee brawls you are incentivised to cheese the opponents which increase the battle length even more and makes victories shallow. Imho.
好玩,18、22、26年三个版本各通关了一遍 系统复杂,学习成本比较高,但一旦玩进去了就非常上头 音乐好听,正式版剧情也比之前好得多了,太吾不再是摄像头or工具人