
An immersive, animated VR film. Crafted by the artists, animators and storytellers of Penrose Studios, “The Rose And I” is about loneliness, friendship, love, and loss. Come meet a lonely Rose living in the unlikeliest of places, and join her as she transports you to a brand new universe.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice little VR movie, free and worth watching!
The most underwhelming of Penrose studios releases, but also the first. Nice to see the origin of the theme of being secluded start here among the planets.
Cute, short, free, nothing too special, more a prototype for this studio's VR stories. Their other VR story, "Allumette", is much more substantial and well made (and also free). Go check it out!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gamesense
This is a very very very very short game. But It was enough to show what VR headset can actually brought into your life. Give it a try, Especially if you are new in VR or if you have a very short time to try the VR headset.
The Rose and I is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, The Rose and I is a software application that presents a poorly made art exhibition. This just plays a short crappy animated film. Was the developer momentarily blinded and got confused between Steam and Youtube? I mean, it's kinda hard to get both of them mixed up. One is for crappy homemade videos, and the other, apparently, is a dumping ground for RPG Maker asset flips and to catch stuff when Itchio fails to contain amateur crapware. This is not a game! We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
[h1] Puntaje: 8/10 - Recomendado para niños [/h1] Muy bueno, totalmente recomendado como para alardear de tu VR nuevo. Es un corto super corto, me hizo acordar a "El principito". Muy buenos gráficos, animación y música. Recomiendo jugarlo de pie y con roomscale para verlo de distintos angulos. [list] [*]Gráficos: 8 [*]Historia: 6 [*]Inmersion: 10 [/list] [b]Jugado en HTC Vive[/b] Si te sirvió, seguime como [url=https://store.steampowered.com/curator/36776334-CHoVR-Todo-VR/] Mentor [/url]
Short clip , but beautiful and cute too! And free , so definitely recommended! Starting Steam VR takes more time then watching this clip :D
Very short, but hey, it's free and cute!
Pleasantly short. They added a Smissmas mode (that remains enabled). I like the scene you are in. Everything happens on the small moon in front of you, so you can walk all around it. If you like Allumente, but want a shorter experience where nobody dies, this will satisfy you.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.