
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
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About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费良心
It is clear that this game was made with so much love and dedication. The work put into making the story historically accurate and educating about the world at the time is extensive. Gameplay wise, I would say that the first half of the game is a true detective game (you have to deduce who is who, where they were, at what time), and the second half is more like a novel (because you already figured out who the characters are, now you just follow their journey ahead). There's a point in the game where you finish your first objective of the game and the credits play for the first time. YOU WILL GET STUCK HERE not knowing how to advance to the after story. Click the Eye icon to continue. idk why the devs put that button there since the Eye icon is useless imo (it's the only one mechanic that I NEVER use during gameplay).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
串时间线记了好多笔记,好玩!!!但吃错饭了。。。原谅我一开始嗑的哥妹,直到洛丝亲了卢卡斯一口才发现大事不妙。TT
辛西娅好帅…… 中文翻译也非常女性友好 成就“忮忌”好评 虽然故事整体有淡淡的白人自嬷感 但是毕竟是免费的 没有不推荐的义务……
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.