
The story happens on the mainland of Roland. As a ranger, you have witnessed a series of anomalies recently: the blood moon, mad animals... Now the elder chief of NaBaer expects you to suppress the mobs who plundered their tribe. Perhaps you can find some clues in the tribe seized by the mobs.
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Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NO WAY TO TURN YOUR CHARACTER IN GAME SO YOU JUST HAVE TO SIDEWALK EVERYWHERE...
very good game especially for free
for a free game it's amazing. it's better than many games I paid good money for. 100% recommend
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
居然是17年的游戏吗,质量真不错。一直没搞懂剑上的数字是什么意思。 缺点:checkpoint隔得太远了,死一次就不想从头打,怪一多就很难打,只能一个一个解决,但是非常花时间。 还有附魔也搞不懂,偶然两次杀怪的时候出现了,应该是怪掉的附魔粉但是杀怪剑碰到了直接触发了。所以实际上一次都没能主动使用过
I played this a couple of years ago. I recall I enjoyed this. Not the fanciest graphics and no smooth locomotion but the sneaking and combat felt satisfying if simplistic.
hello developer of The ranger there are 2 or 3 good idea in your game physics isn't the best but it's ok body slicing is ok weapons are okay aim..... but who is the idiot who has one makes command keys only for Vive two create this camera (primarily it's just a snap turn and it's the worst snap turn ever sometimes it doesn't work (and it's not my controller, it's the game) and you turn too much) it's ♥♥♥♥♥♥♥ not adjustable in the options three who thought it was a good idea this big ♥♥♥♥♥♥ text and this line behind us it's a ♥♥♥♥♥♥♥ game in vr and you can't turn around... four merge pause and option menu it's not really the best thing to do five oh yes and if you choose the option to walk instead of teleport you can't make a covert attack; the enemies return automatically six ah and also a button to skip the cutscene (seriously almost nobody plays this kind of games for the long and boring cutscene) seven and ♥♥♥♥ no hud? the life bar is important just fixing it with the gray screen is boring (a small indication on the hand that we can withdraw in the options is cool) conclusion you would have done better to spend more time polishing your games rather than animated the lady whose all the players have fun pat her ass bruh in the tutorial have a lovely evening
It's free and fun! First you have only sword and shield and it can get a bit boring, but soon you'll have a crossbow and longbow and occasional spears to throw. The combat gets more fun. You can have one handed crossbow and a sword at the same time for example, quite cool. I'd pay a little to play this, but since it's free, you should totally play it!
This game is not fun in my opinion. It's downright stressful due to no difficulty setting, way too many highly aggressive enemies, no way to manually save, and an absolutely HORRIBLE checkpoint system. I found myself repeating the same lengthy sections over and over again because there are just too many enemies that are constantly jumping all over you and throwing projectiles. Sometimes when passing a checkpoint, the game did not save my position and threw me to a spot that was WAY far back from where I died. Food sources to heal are also extremely scarce with like one per checkpoint area, which are extremely far away. There is also an annoying pounding heartbeat sound until you heal. The frame rate also drops each time an enemy jumps in your face. One good thing I can say about this game is that the graphics are actually really good. However, every level looks the same. Overall, I just did not enjoy myself with this game and found it more stressful than fun.
Gdyby gra była płatna recenzja byłaby negatywna. Sterowanie dla Rift na początku wydaje się być jakimś dramatem. Ale później mi już nie przeszkadzało, używałem chodzenia nie teleportu. Obracałem się w realnym świecie, bardzo rzadko używając gałki. Niestety pod sam koniec, trudność gry mocno rośnie i wszystko przyśpiesza. To spowodowało, że nie udało mi się jej ukończyć. Chodzenie jest zbyt wolne, a teleportu w zasadzie nie dało się używać. Doszedłem do areny z jaszczurem, która jak czytałem na sierpień 2017 była końcowym etapem i wyrzuciłem grę. Licznik Steam pokazuje 3 godziny, ale powtarzałem po kilka razy końcowe etapy. Myślę, że gdyby sterowanie działało dobrze, zajęło by mi to 2 godziny. Więc jeżeli tak jak ja, chcesz grę jakoś przemęczyć, porzuć ten pomysł.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.