
Explore a strange and mysterious world, searching through the environment for symbols that will open the way forward.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I couldn't help but be drawn to the description of this game's Steam page, which is a first for my reviews and not necessarily an indictment, but I was at least hoping for the word "triangle" or some allusion to triangles since this game has so many triangles. There was a very dramatic intro scene where the triangle lost all their shape friends, and overall the game is a lot more dramatic than I can seem to understand, as well as my Pilgrim, who blankly jaunts along as my mindless thrall in this abstract anglo-verse. Once I return the shape disciples to triang-god, the Pilgrim is begone from this camera, his role fulfilled. The game has a smooth arc of Mind game fun by paring down the spotter techniques of the point-and-click genre into a polyomino set, which ends up putting the Land on the altar by design. Every shape and camera structure follows in service to the Pilgrim and not me; the game of the spotter rather than the mind of the explorer. While it is a reimagining of "hidden object" games as you say, I'd say that point-and-click adventures beat you to the punch, where the "hidden object" is a hidden context of objects across different screens. Gorogoa inverts the concept by making the panel perspectives themselves as the object to be scrutinized, less so than the diverse objects placed within them. Unpacking removes the attention from the mechanics of the spotter entirely and instead places it on a Heart game, on the revealing of an important object; what it means for the unseen characters to own it and for the player to consider such things about every object in their possession. Lots of puzzle games like Braid make a passive attempt at delivering a narrative, which more easily runs the risk of getting ignored without a writer's reputation to back them up; even if some exposition may have been appreciated, it's perhaps equally appreciated that you prevented it from cluttering a small & simple experience. The Pilgrim gets a B for Bauhaus Dreams.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Do you like to spot ancient runes in a 3d world with interesting and strange mechanics? Then it's the game for you, even if you aren't usually interested in point and click. That said a full game with even more mechanic could be very interesting.
Student game with great art design & direction and a fitting dynamic soundtrack to boot. Plays more like a showreel than a game though.
Um jogo muito legal para passar o tempo, tem apenas um estilo de puzzle que se repete até o final, mas ainda consegue ser divertido. Os gráficos são interessantes, a atmosfera é bizarra e curiosa, vale bastante a pena para jogar algo diferente e simples.
Атмосферно, абстрактно и а... Вообще для опытных любителей поиска предметов, вроде потерянных носков, проблем не составит. Но ценителям шизы должно понравиться, коих здесь большинство.
This is a very good and way, way, WAAYYY too short game..! Its a 4/5 in spite of being very short. Id gladly pay for a game like this if it was longer!
Bom jogo, só achei muito curto, mas muito bonito e o conceito é interessante
一共3关,20分钟左右就可以通关,立意挺好的,找相对应的图案解谜,就是玩法上不行,固定视野,移动缓慢等,改成3D的可以通过视角的变换来拼凑出图案然后多出一些关卡的话,卖个四五十都可以
Estos son los juegos que realmente me agradan... Lastima que es corto.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.