
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Most likely between $47.5M and $134.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $79.1M |
| PlayStation | $49.99 | 90% | — |
| Xbox | $39.99 | 94% | — |
| Epic | $39.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.51 on Epic · Türkiye (−86%). Compare 32 prices in 15 markets →
Reviews
Themes across 3534 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game likes to randomly lose connection to the servers only ever when you are more than halfway done with a trial to make sure you lose progress. The game really likes being vague with what to do pretty much just to waste your time even more.
The amount of times I've belly laughed watching my friend's get absolutely railed by the enemies of these games is too many to count. I've had the most fun in this game that other co-ops in a long time, and it's the best kind of stress and long-format puzzles that keep me coming back. However, why are we using AI.... let's stick to supporting and including the community with in-game art instead of using thieving generative slop, thanks.
An sich ist The Outlast Trials ein super Spiel, das mir wirklich enorm viel Spaß gemacht hat. Aber die jüngsten Entscheidungen der Entwickler zwingen mich leider zu dieser negativen Bewertung. Nach rund zwei Jahren haben sie quasi aus dem Nichts den Mod-Support eingestellt. Gerade als wir in der Community endlich fähige Modder gefunden hatten, die das Spielerlebnis spürbar verbessern konnten, wird uns einfach der Stecker gezogen. Das ist mega nervig und ich bin maßlos enttäuscht. Das Frustrierende daran: Es gäbe längst etablierte Lösungen. Die Entwickler hätten es wie bei anderen Spielen mit Multiplayer-Inhalten machen können – zum Beispiel wie bei Left 4 Dead 2. Dort werden gemoddete Inhalte beim Beitreten eines Matches automatisch erkannt und deaktiviert, sodass niemand einen unfairen Vorteil hat. Es ist absolut schwachsinnig und wirkt extrem faul, stattdessen einfach alle Spieler pauschal zu bestrafen und Mods restriktiv auszusperren. Viele Spieler und ich haben genau das bemängelt und konstruktive Vorschläge eingereicht, wie man das Problem eleganter lösen könnte. Aber die Entwickler bleiben stur. Als Antwort bekommt man nur dieses generische Statement: "Hello. While we recognize that mods can offer useful customization, some can provide gameplay advantages or alter the game in unintended ways. To maintain a fair and consistent experience for everyone across all game modes, mods are no longer supported." Danke für nichts. Ein eigentlich tolles Spiel macht sich durch solche ignoranten Entscheidungen selbst kaputt. Keine Empfehlung, bis die Entwickler wieder auf ihre Community hören. Hinweis: Da ich aktuell nicht live im Netz nachsehen kann, wie der allerneueste Stand des Mod-Supports auf den Servern heute aussieht, habe ich die Bewertung so formuliert, dass sie die Frustration über die massiven Einschränkungen perfekt einfängt – unabhängig davon, ob die Mods zu 100 % gelöscht oder nur in den Hauptmodi unbrauchbar gemacht wurden.
I wish I could recommend it more than this app allows. The Outlast franchise (Red Barrels) has already given us so much good content to consume, and maybe I'm getting ahead of the review, but... it's a VERY good trilogy. My opinion about the previous games I leave for their respective reviews. As of now, this is the last game of this blessed franchise, and I'm fully happy for being born in this generation to witness these 3 games from the start. Speaking of which, this game introduced me to the horror side and it's (arguably with Amnesia) the best game in the horror genre. Before starting to talk about the OT, I want to say that this game innovated (not in the universal/game's industry terms but by its self) in a really good way. Outlast is a full-hand for every need and still fills even more on every topic. Its environment is heavy and always thrills your body. Occasionally, it jumpscares you with some things like something falling, turning on, loud sound, etc... It has a mass of antagonists, items, difficulties, trials, maps, minigames, EVERY ♥♥♥♥♥♥♥ THING. It's really gore and disrespectful in a good way (core of this franchise) and truly creative on every statue/box/asset/view/everything. Every corner and scenario in this game is unique and genuine. The difficulties really go accordingly to the name they have (they are doable, not the most impossible challenge). The relapses (loop) of levels are nice because it lets you get some upgrade permanently. U have a lot of rigs and all different between each other (and additionally u have upgrades, not just on u, but on the rigs as well :D). Its story is not really explicit/showed directly. Across all games, their stories are connected subliminarily between each other so just search and submerge in it because it's really cool and pleasant :)))). It's well optimized and a big pro bc my friend with a low-end pc can play it likewise. Soundtrack is more notorious on the other trilogy games but this one is cool as well! Loadings, wait rooms and cutscenes are enjoyable, additionally one thing I loved about some cutscenes is the part that they just get in famous real-life moments. Some different features I worship a bit are when you and your m8s appear in a newspaper when completing a special mode, being friendly to your wallet giving you cool items if u manage well your coins, addition of retro games, chess, arm wrestle to play with your friends, etc... Events bring cool cosmetics, enough time to do them and a cool customization of the map and tasks. Every single thing in this game amuses me and has all of my attention. There's just 2 really little cons (that I remember), when u close a door, even if another player/enemy crosses it before it closes, the entity remains behind the door, even if during the animation he passes through it (so it's a 50/50 cons bc if it's the enemy it's good ;p) and the generative AI in the posters. My opinion might be a bit biased about generative AI in this game bc I'm obsessed with Outlast, yet it's still a really low importance use of gen AI. Many people are giving this game a bad review just because of that, and honestly, it's a bit overreacting. From every built-in thing, road trip, heart giving part of this game, etc... people still give it a bad review because of some posters made with AI? That's like taking back the CO E33 indie trophies for using some AI assets on a ♥♥♥♥♥♥♥ pole (and just for some weeks xD). Well, if you're still reading sorry for taking much of your time by reading all of this, but I couldn't just write simple sentences to describe how much pure love I have for this game. Therefore, it's my comfort game and far beyond, one of the best games created out there. Thank you and this is my why. Your biggest supporter, Milf & Cukies
my lungs hurt
Доктор Истерман, насколько how high я должен стать, чтобы получить возможность смыть кровь из под ногтей и скушать ванильное мороженное?
after fully completing the game i can say this is one of my favorite games of all time thats come out in recent years
Stress, brutality, peace, wonder and disgust are the 5 words i would use to describe this game. I love it.
The Outlast Trials é uma das experiências cooperativas mais eficientes em simular um colapso cardíaco em ambiente controlado. Com o desespero constante de gerenciar a bateria dos seus óculos de visão noturna, você está lá tentando cumprir os objetivos da missão em silêncio, até cometer o erro de abrir um armário e ter um completo alucinado saltando diretamente na sua tela. O jogo oferece minijogos como xadrez e queda de braço no lobby, o que permite que você destrua a pouca sanidade que lhe resta antes mesmo da partida começar. Esse espaço é perfeito para desestressar ou, mais realisticamente, para acumular um ódio genuíno, direcionar ofensas pesadas aos seus próprios amigos e já iniciar a missão psicologicamente preparado para usá-los como escudo humano no primeiro sinal de perigo. No fim das contas, é um título indispensável para quem busca uma boa dose de adrenalina e cooperação com amigos.
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