
In this top-down single-player pixelated RPG, you play as a cat in the police force, talking with your allies, fighting in intense gun fights, unraveling the lore, and making moral decisions.
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About
War has broken out between Cat Kingdom and Dogland. In Meowville, a city near the border between the two powers, you are a mere lieutenant in the police force. With tensions between dogs and cats in the city at an all-time high, however, you will be forced to make moral decisions, fight for survival, and save the city.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
LILLY AND HAROLD NOOOOOOOOOOOOOOOOOOOOOOOOOOO
An action heavy yet narratively driven game that does Cats vs. Dogs at least better than children’s entertainment. Although the artstyle is kept rather simple with its large pixels, there is a surprising amount of detail particularly in the sprites for the characters. For example each cat’s tail looks and even moves differently depending on the breed. In general the designs of the cats and dogs are very nice being very close to the actual animals. Where I find the soundtrack is the most memorable is during fight scenes, where it is energetic if not a little hectic which works perfectly for the fast-paced gameplay and tense scene. A particular strong point of the narrative is how much freedom you have in directing the personality of the player character even though there are only a few key choices that determine the ending. Paired with the different endings you can choose to be a full-on monster or, well, as good as a cop can be. Either way I quite enjoyed the little personal interactions between characters as well as each of the endings in their own ways. An additional plus point is that I did not expect the goriest scene that is in this game, which made it even more brutal and grabbed my attention. However while the narrative is engaging, I do find the worldbuilding a bit lacklustre. The Cats vs. Dogs aspect has been made into too direct of a parallel to real world racial tensions, which makes the animal aspect of the characters little more than a fancy coat of fur. That way it is handled with more nuance than a Good vs. Bad narrative as most media does it at least, but what would have been interesting is to really build on and explore actual cat and dog dynamics as well. I would have liked there to perhaps be a bit of an explanation what drove cats and dogs to fight with each other and see each other in this manner, something that makes full use of the animal aspect. Also while there are undertones of police corruption beyond the obvious villain that is Snert, which is good, these are easy to overlook if you don’t pick some of the optional choices. Something I’m missing at the start of the game is a settings menu, especially since the game doesn’t open in fullscreen. Fortunately I found the key that takes care of that, but only through trial and error. In summary while this game has its flaws on a closer look, it also has a lot of strong points and in the end I did enjoy my time with it, so I would recommend it. Being on the shorter end with its playtime and free, this is a fun game to play for an afternoon.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Bu yukarıdan aşağıya tek oyunculu pikselli RPG'de, polis teşkilatında bir kedi olarak oynuyorsunuz, müttefiklerinizle konuşuyorsunuz, yoğun silahlı çatışmalara giriyorsunuz, gelenekleri çözmeye çalışıyorsunuz ve ahlaki kararlar alıyorsunuz.
This was a really charming short RPG game based around anthropomorphic Cats and Dogs with a branching story line depending on your dialog options! It's based around a theme of Cats vs Dogs as you the player are a feline officer. I went into the game to enjoy the art, but mainly played it for the achievements. Which are not difficult at all! The only complaint I had was the battle mechanics. I kept dying over and over, especially in the fight sequence with Snert. I'm pretty good at brute forcing my way through though so for every play-through I did I just kept going at it. The only thing that didn't make me rage quit from dying so much was the fact that the game saves right before battles, so when you die and reload you start right at the beginning of the battle! Other than that small nit pick with the clunky shooter parts I really liked this game. The artstyle is absolutely beautiful, and so are the character designs! I thoroughly enjoyed 100%'ing this game.
gg, speedrunnable
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I liked it. The artstyle is cute, sure story is not tooo deep, but its a short game and it didnt irritate me. Still a bit traumatized with what happened with Lily and Harold lmao. Only thing I must add, the shooting Mini-Game felt clunky. Would recommend!
It feels like an honor to play-test one of my friends games, Seeing how much its evolved almost brings a tear to my eye. While this game's story Isn't life changing or anything, I do think its a great analogy if taken right. I feel like a monster for having all the achievements because I had to break Lily's heart.
So I first played this over on gx.games. I absolutely love this, and I love the storyline and art. It’s a bit akin to Stray, sad, and similar to Detroit Become Human in gameplay. All of those are similar in wanting to experience it for the first time again. Short but sweet, with a bunch of dialogue and a few achievements to discover. A genuinely amazing game, and all free. I highly recommend.
"The Meowfficer" is a poorly made JRPG/RPG Maker looking (it was made with GameMaker Studio, hard to say if that's better or worse, but it's still crap) action adventure game where you control a cat in a cat police force and deal with problems caused by dogs (wow, racism allegory, so edgy). The cringey e-book text brackets very lame top down shooting sections, all of which are made badly and look like garbage. This was a failure on Steam Direct. The use of low-resolution, ugly pixelcrap here is dishonestly presented as a "deliberate artistic choice", but we all know it's because the developer wasn't capable of anything better. The result is a visually unappealing game, especially when compared to thousands of professionally developed games here. Whether the developer lacked the talent for modern visuals or the money to hire an artist is irrelevant. This choice significantly detracts from the game... gaming is a visual medium. Games like Undertale and Stardew Valley are incredibly rare exceptions that made it [i]in spite[/i] of the pixelcrap holding them back (imagine how much better they would be if the graphics didn't suck). Pixelcrap is never okay. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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