
Nengchi, can you hold yourself? On the cusp of immortality, the prodigy from Sect of Pure Retreat is forced to face his trail in "Eden of Yao"- a realm of seductive spirits. As the temptresses unleash their charms, can you hold your Chan mind?
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Nengchi, can you hold yourself?
A prodigious cultivator from the Sect of Pure Retreat, Nengchi has long transcended worldly temptations. On the cusp of immortality yet stuck at his final bottleneck, he's forced to undertake a dangerous trial in "Eden of Yao", a pleasure den teeming with seductive Yao.
Through first-person perspective, you'll encounter a Immortal who takes delight in teasing you, a attractive girl who’s only innocent on the outside, a bodyguard with personalities of contrast, a lethal assassin who’s also alluring, and the Yao Queen who has karmic entanglement with you from past lives.
As these temptresses unleash their charms, can you hold your Chan mind?
The rules you better obey when in the Eden of Yao -
"Follow me... I'll tell you a secret." - Remember don’t pry into her true identity, it’s dangerous.
"Let's just say... you look at it several times daily~" - She’s harmless in daily life, but never let her get to you.
"So... you wanna get punished?" - It’s okay to help her, but never mess with the things in her room.
"Nengchi... are you sure your body can take this?" - Your reliable guide, who wears multiple masks.
"Mister, just play along with me." - Be on guard against her attacks, especially her kisses.
Who among them will eventually become an Immortal couple with you?
Live-action + POV interactions, make every seduction in “Eden of Yao” alarmingly tangible.
A large number of options and over a hundred branches. Some of these branches are interwoven and can be switched at any time. A slip of thought may ruin your path to Immortal.
Album of Yao: Document each beauty's true form.
Freezing Spell: [Evil Grin]~
Interactive gameplay: The bump of Cultivation Method... oh, yeah!
Dreamland: How to choose among five?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Russian, Japanese, Traditional Chinese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
엽소영 하나 믿고 하기는 했는데 이렇게 저예산 티가 날거면 가격을 낮추자.
I had no idea what a "cultivator" or a "yao" is in Chinese mythology but I thought I'd try this game as it was half price in the sale. The first puzzle was how to change the language to English as everything was in Chinese after downloading. The subtitles needed to be activated too. Very little is in English so finding out what I was supposed to do was a challenge. I enjoyed it because I am interested in other cultures and languages, and the actresses are delightful. It is also surprisingly humorous and seemed tongue in cheek to me. I suspect that some people would find it immensely frustrating; I had no idea what I was doing half the time! I assume that the whole experience is much better if you can read Chinese. I recommend it because I am having fun playing it but if you get crotchety when unable to read or understand information because it's in a foreign language, it's maybe not for you.
The Love’s Ordeal, developed and published by Mountain and Sea Studio, is an FMV-driven interactive experience that blends elements of dating simulation, visual novel storytelling, and first-person immersion into something that feels both experimental and tightly focused on its central theme. Rather than presenting romance in a conventional way, it frames the entire journey as a test of discipline and desire, placing the player in a situation where every interaction carries an undercurrent of temptation. This approach gives the game a distinct identity, even within a genre already known for its emphasis on choice and character relationships. The narrative follows Nengchi, a cultivator nearing the end of his spiritual journey who must pass one final trial before achieving transcendence. This trial takes place in a surreal realm populated by alluring figures, each designed to challenge his resolve in different ways. While the premise may initially resemble a typical character-driven story, it quickly becomes clear that the game is less about forming relationships and more about navigating the tension between restraint and indulgence. Each encounter is constructed to test the player’s judgment, turning what might otherwise be straightforward dialogue choices into decisions that carry thematic weight. A key aspect of the experience is its use of a first-person perspective combined with live-action sequences. This design choice significantly alters how the story is perceived. Instead of observing characters from a distance, players engage with them directly, creating a sense of immediacy that heightens both immersion and discomfort. Conversations feel more personal, and decisions feel more consequential, even when the mechanics behind them remain relatively simple. This perspective is one of the game’s strongest features, as it reinforces the idea that the player is not just guiding the protagonist but actively inhabiting his role. The structure of the game is built around branching paths and multiple outcomes. Each decision influences the direction of the narrative, leading to a wide range of possible scenarios and endings. This encourages repeated playthroughs, as a single run only reveals a portion of the overall story. Over time, revisiting earlier choices and exploring alternative routes allows players to piece together a more complete understanding of the narrative. However, this design also introduces a degree of repetition, as players must revisit familiar scenes to uncover new content. While this can be rewarding for those invested in the story, it may feel tedious for others. Character interactions are central to maintaining engagement. Each figure encountered represents a different type of emotional or psychological challenge, with distinct personalities that shape how their respective storylines unfold. Some interactions lean toward curiosity and connection, while others emphasize manipulation or danger. This variety helps prevent the experience from becoming monotonous, even though all interactions ultimately serve the same overarching theme. The writing supports this by maintaining a tone that shifts between intrigue, tension, and introspection, depending on the situation. Visually, the game relies on its FMV presentation to create a sense of realism within an otherwise fantastical setting. The use of live-action performances adds a layer of authenticity that contrasts with the surreal nature of the narrative. Lighting, framing, and staging are used effectively to establish mood, often reinforcing the sense of unease that underpins the experience. While the production values are not on the level of large-scale projects, they are consistent enough to maintain immersion throughout. Thematically, The Love’s Ordeal is heavily focused on mature and suggestive content, which is integral to its design rather than incidental. This focus defines the game’s appeal and ensures that it resonates most strongly with a specific audience. For those who are receptive to its tone, this aspect enhances the experience by aligning gameplay and narrative around a unified concept. For others, it may limit engagement, as the emphasis on these themes can overshadow the broader narrative. Despite its strengths, the game is not without its shortcomings. The reliance on repetition within its branching structure can affect pacing, and the overall narrative depth, while conceptually interesting, does not always fully develop its ideas. Additionally, while the first-person perspective adds immersion, it also places greater emphasis on the quality of performances and direction, which can vary in effectiveness. Ultimately, The Love’s Ordeal is a game that succeeds through commitment to its concept. It takes familiar elements from visual novels and dating simulations and reframes them into a more focused exploration of temptation and choice. While it may not appeal to a wide audience, it offers a distinctive experience for those willing to engage with its themes and structure. Rating: 8/10
游戏体量极小,剧本极其单薄,角色完全没什么刻画,女角色整体颜值一般,唯有叶千影能打,一查是前女团成员,高马尾+黑丝+长靴,设定的妖怪和修仙,但就是搞笑的。
演员脸上满满的胶原蛋白,善良又单纯的小妖,太可爱,太治愈了
这是什么破玩意····
可以不用管好感度,一路選擇,玩到底。這個 山與水 公司,系統大都很爛,這個遊戲是勉強可以接受的。特價時,有空時 在考慮
A silly comedy. The topic seemed interesting but it's all very basic and doesn't do justice at what could have been an intreresting challenge. Only good thing is that it's not difficult to complete or to go from one chapter to the next one. Translation is sometimes bad. I often had no idea what the choices meant. The good endings are quite long, but not very interesting, The bad endings are way too short / simplistic.
本来抱着不看好的心态开始玩,结果却很惊喜。选角出色,是最大的亮点,每一个都很美,特别是小影,离离和树树也不错。剧情虽然立意有点奇怪,刚开始玩有点不习惯,但是剧情分支做得很出色,特别是第三,四幕,剧情丰富,角色之间互动也很不错。刚开始玩可能觉得无趣,但是把所有分支都解锁的过程中,相信我,你会发现这个游戏的精彩之处。钱没白花,这个游戏会一直收藏的。
遊戲製作組有抓到玩家要什麼,這種美女遊戲就需要各個演員都美,特價買150玩5小時,很值得,有些遊戲女孩多但只有1.2個美女,在解其他女孩路線時就會很無聊,這款遊戲雖短但不無聊值得
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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