
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Most likely between $4.8M and $13.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $8.1M |
| PlayStation | $24.99 | 84% | — |
| Xbox | $29.99 | 90% | — |
| Epic | $29.99 | 90% | #92 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on Xbox · Türkiye (−94%). Compare 31 prices in 15 markets →
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
love it - great coop
świetna gra
just a fun game to play.
除了地图非常狗屎,很不方便,别的都不错
good
best!!!!
It feels like an early access cut short. Early game feels pretty decent and there are some cool ideas that stand out. But the further you go the worse it becomes, end game is almost unplayable. With each new tier number of possible gear combinations decreases to a point where you have no choice at all, and [b] you can soft lock your campaign by spending resources wrong [/b], because almost every resource is finite. I was playing with 3 other people and we couldn't craft late game gear because there wasn't any salt left on the map. We had to start new playthrough in sandbox mode and farm it there to then move it to campaign mode. It would've been a pretty good game if it kept the same level of polish from the beginning to the end, but it didn't and after seeing the reviews for follow up DLC I'm pretty sure it will never improve.
Veeery nice
penetrating
A lot of the gameplay is floaty and janky. Lacks polish and depth in many aspects. It's serviceable, but I wouldn't call it good.