
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Most likely between $4.8M and $13.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $8.1M |
| PlayStation | $24.99 | 84% | — |
| Xbox | $29.99 | 90% | — |
| Epic | $29.99 | 90% | #92 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on Xbox · Türkiye (−94%). Compare 31 prices in 15 markets →
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a dwarf, mining away, I sing my songs and have no cares!
le dernier boss wow...
Better than expected especially after reading some of the negative reviews. This is the type of game you play after work to destress. There's plenty to do if you just want a base builder with exporation and combat. If you've played a survival base builder before you know what to expect. A little janky in places, when you mine you tend to leave floating bits. For £25 I've spent more on worse, at time of writing it's 55% off £11.24 is it worth it? yeah I'd say so. When I eventually finish the game I plan on getting the dlc. Overall it's a nice game.
Fun, especially with friends!
Such an immersive detailed game! It takes you to another world!
Es muy divertido y entretenido
Any LOTR fan will love this game, exploring the world of Moria and discovering all the easter eggs. Can be tricky but a great relaxing way to spend lots of hours.
THIS GAME HAS ATROCIOUS PERFORMANCE. And no, this isn't just my system. This is a widely reported problem and affects even high end systems. The devs either do not care or do not have the know-how to optimize their own game. Return to Moria is a tragic example of "unreal engine slop" that relies on DLSS to compensate for the fact that the codebase is abominable. Even on the absolute lowest settings, because of how poor this game's optimization is, you are still guaranteed to get stutters. Specifically, the game is poorly optimized when handling loading zones. You are guaranteed to get very annoying frame dips and stuttering upon crossing a loading zone into a new area (which when you are exploring, happens very often). Traversing the Elven Quarter for instance was riddled with stuttering caused by severe fps dips. Have fun walking around the mines of moria section with periodic stutters and microstutters. There is zero reason for a game coming out in 2023 to run this poorly. It's completely a result of devs not knowing how to optimize in the Unreal Engine. There is also the long-standing bug where your mouse cursor is randomly visible on screen. For some reason, this has not been addressed by the devs despite it being so common. I happens every session. This game is so close to being truly great. It needs performance optimization and basic bug fixes before I can recommend it.
Loved the game, story was odd. The combat in this game is super buggy at times when fighting larger creatures.
Very cool game, Id just like a little better minimap and fast traveling to use map, and not just mapstone name that is not really intuitive where it leads you.