
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Most likely between $4.8M and $13.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $8.1M |
| PlayStation | $24.99 | 84% | — |
| Xbox | $29.99 | 90% | — |
| Epic | $29.99 | 90% | #88 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on Xbox · Türkiye (−94%). Compare 31 prices in 15 markets →
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
everything in this game shouting about that no one really played it before the launch. Poor vfx on your torch, that will flicker disgustingly, boring, empty world with 3 types of enemies and awful fightings. Animations in the fight will be so slow, that you wouldn't understand the timing at all. Enemies are just retarded. I do not recomend it to anyone, even if you're starving for survivals and especially if you are lotr fan.
ANÕES!!!!!
Los problemas de rendimiento siguen siendo una lacra para el juego. Por mucho que la comunidad reporte, por mucho que le des feedback, el rendimiento deja bastante que desear. Quizas algun dia (o nunca) lo arreglen, una pena porque la base del juego es muy buena.
I bought this game only because I love Middle-earth. Unfortunately, the game is incredibly frustrating. Fast travel is useless. You have to run back and forth everywhere, wasting a lot of time. Weapons and armor have no stats, so you don't know which is better and by how much. Establishing a larger base is pointless because you're constantly moving forward, so to avoid constantly returning to your base, you have to build a new one and transfer everything from the previous base in your backpack to the new one several times...
A sometimes frustratingly difficult game to find the next way to go due to utter vagueness in procedurally generated design. I nearly quite a couple times, but stuck it out due to my love of all things in the LOTR+ universe. I enjoyed it greatly at points and am very glad I played through it all. Every single aspect (mining, combat, building, exploring) of the game is clunky from start to finish but it definitely has its charm. I'd play through again with friends, and won't play through again alone. I'll likely buy the expansion because I can't get enough of the dwarven lore sprinkled throughout.
games clunky nothing is as it should be the progression is ass no joke they just got hype and sales off the lord of the rings name....
Alors comme vous pouvez le voir, j'ai beaucoup joué au jeu et j'y joue toujours actuellement ! Mon avis de joueur solo: - Le jeu est faisable seul (difficulté standard pour ma part) - Certaines pièces se ressembles (avec des changements quand même), c'est vrai, mais il y a quand même beaucoup de lieux uniques (faut explorer en fait... c'est le but du jeu) donc ce n'est pas dérangeant - La map est immense et l'explorer est très agréable (il faut juste s'organiser un peu et pas juste rush en ligne droite) - Le farming et le crafting sont réussit (vous devrez trouver certaines ressources pour crafter des outils permettant de farmer d'autres ressources) - Les graphismes et les performances sont vraiment top, rien à dire - Les musiques, c'est vrai, c'est quand même con de pas en avoir en dehors des chants Nains et des combats - Les combats (en lien avec les animations) sont simplistes dans l'exécution (on bloque, on roulade, on attaque) mais ce n'est pas si facile pour autant - LA PROGRESSION DU JEU EST FOLLE ! C'EST UNE DINGUERIE ! BRAVO AUX DEVS ! (quand on croit que c'est fini, on découvre encore des choses à fabriquer, des outils, du gameplay additionnel) - Le housing est vraiment cool (on ne se sent pas limité) et pas juste décoratif (presque tout à une utilité en dehors des décorations) - Le end-game est impeccable (mais je ne vais pas spoil) et il y a de quoi jouer à l'infini sans s'ennuyer si le jeu vous plait - L'histoire et les annotations en lien avec l'univers de Tolkien sont vraiment génial, rien à dire - Le DLC est un must-have sans aucun doute car il offre une mécanique et vivant qui rend le jeu plus organique en milieu/fin de jeu (préparer vous a gérer votre colonie de Nain tel un Seigneur) Je suis un fan de Tolkien et franchement, c'est une masterclass dans son genre ! Foncez vous amuser et ne vous fiez pas au avis négatif qui ont 14h de jeu max et qui vous disent qu'il n'y a rien à faire ou que les ressources sont inexistantes (ces gens là n'ont rien vu du jeu car la progression est lente (pas bloquante) et bien construite). Oui on peut toujours rajouter tel ou tel idée mais dans l'état actuel, c'est un très bon jeu. PS: Il y a quelques beugs avec les PNJ (pas souvent) mais rien de bien méchants.
What a disappointment !! Perhaps I should stop buying items when they are more than 50% off? It seems I keep buying games that promise much but deliver very little and if they have to discount so heavily it probably means its not worth even the discounted price . But ... I loved the Lord of the Rings, especially the films, so hoped that this game would be up to the same high standard. IT IS NOT! Let me compare it to Enshrouded: Both offer base building. In this game its a necessity to build bases regularly to prevent having to keep going backwards and forwards but it uses resources so you spend a lot of time mining and foraging for no real advantage. In Enshrouded the map is vast but you don't need many bases as you can always teleport back to them at any time. In this game you lose all your ♥♥♥♥ every time you die, which is often. In enshrouded you lose only non-essential items. This means you are not forced to go naked through the map every time you die. I thought that cruel dynamic died out in the 90's? In this game your backpack is tiny - it fills up in less than 10 minutes of gameplay forcing you to run back to base with monotonous regularity. In enshrouded you quickly get bigger backpacks and can teleport back as soon as they are full. It seems RTM is strategically designed to waste as much time on the mundane as possible. In this game there is no character progression whatsoever, just a random recipe system that is as frustrating as it is obtuse. Enshrouded is a proper RPG with real choices as to how you play. The map is randomly generated and I could not find enough black diamonds in my instance to open up the crystal lift. I found on the internet that the way to fix this is to start another instance and play through to the same point - WTF? Never had that problem with Enshrouded. Starting a new base in Enshrouded requires just 5 stone for an alter. RTM requires coal and wood and stone and iron to setup a base. Worse, I realised when I dropped into the Crystal Deep that I forgot to bring these resources so every time I died (which is a lot) I had to do 5 minutes of decent to get back down - I would rather watch paint dry. I wandered in the dark for about 15 minutes trying to find these resources only to find none plus there is no way back (apart from dying that is) so I'm basically screwed. On top of that the whole game is just dark. I have to play with the curtains closed as every place is so dark it hurts my eyes on my nice OLED screen. I have more than 100 games in my library now but this is one of the worst games I have ever reviewed. I gave it 22 hours but its been like a 22 hour dentist appointment - time for the pain to stop! In contrast I have played Enshrouded for more than 1000 hours so value for money wise this would have to be $0.001 to match the value of Enshrouded. I should have taken my own advice and realised that this game is designed only to satisfy the greed of the big corporate franchises. I also blame you guys a bit as "mostly positive" is far too high a rating when there are so many better games out there.
It's immersive and well done. But oh-so-lonely. If you're a solo player (unless you're REALLY into the LotR universe) then pass, or take it under heavy discount. It was lovely to wander the empty halls for a few hours, also very stressing for me. Still, I'll keep a good memory of the place - not the game. You won't cross path with anything alive and friendly for the whole campaign, except a raven every hour or so, that you'll talk to for 2 min. Then you're alone again. I want to see the Moria be lit corridor by corridor ! I want to see the rubble removed and walls erected again ! I want to go forth in the darkness to come back to a camp that's ever expanding thanks to the map and advanced information or materials I'm giving them ! I don't want to run and try to find enough materials to not have to rely on my 5th basic axe in a row that broke again. The trailers are misgiding, since all the dwarves you see are players. If you're solo... You are *utterly* alone in there.
Base game great, loved it. The dlc made me hate it. Make of that what you will.