
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Most likely between $4.8M and $13.7M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $8.1M |
| PlayStation | $24.99 | 84% | — |
| Xbox | $29.99 | 90% | — |
| Epic | $29.99 | 90% | #92 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you are not a fan of the Lords of the Rings then this is a very easy no. If you are a fan of the Lord of the Rings, and you really want to give this a try, then maybe at a very steep discount and make sure to look up some tips of what to do, because if you don't figure out certain things, this game can feel incredibly frustrating. Also feel free to tune down the enemy horde settings at first to become familiar with the mechanics, otherwise this can add to the frustration. The game is not necessarily bad, but it is left in a rough and unpolished state by its developers who already moved on. It has some performance issues, which can be somewhat mitigated by reducing the spawn rates of enemies, and probably the most frustrating aspect are the slow loading screens. Similar to many survival games, this game suffers from the not moving on from the basics aspect. There will be times where you are focusing more on getting your hunger fixed than actually playing the game. Probably fixed by getting the Durin's Folk DLC, which also adds a ton more issues from what I have heard. Some aspects of crafting have waiting times, and are generally not worth exploring unless you just want all of the achievements. The building aspect is cool, except that they went a bit overboard with taking a bad but basic idea from Fortnite to build scaffolding to get to places, which gets annoying quickly with the lackluster placement system. The game has an entire lore system for you to read about certain things you discover, but the developers don't really use this to explain certain aspects or mechanics of the game. Sometimes it is also not clear what to do next to progress the story line. This is not necessarily bad, because I think GPS-driven gaming has become too common and is not fun either, but the game has you looking for certain items in a random spot in a procedurally generated world. At least the tiles in which the items can be are somewhat confined, but you will have a hard time finding what the confined area is, and you will also have a hard time finding the items sometimes (might take an hour or two of your play time for no good reason). I think there are many games that are simply better, so unless you are a fan of the Lord of the Rings and/or the dwarves theme, I would just move on.
ааааааааа...................Морііііііііія
Első nekifutásra 33 óra és már csak a sárkány van hátra. jó időtöltés.
Trash game that is relying on the LOTR tag to sell
buen juego si eres fan y quieres jugar en cooperativo
This could have been a great game, but it is quite boring after a few times. I have tried to complete the game but there is not much to do. To buy the DLC just to have more content and the ending that should be in the main game is not cool. I hope in the future the developers add more features to the main game but until then I am not going to play this one.
Para poner en contexto esta reseña, jugué a este juego en su lanzamiento en Epic Games. En aquel momento, en un portátil con una GTX 1650 Ti (4GB VRAM), i5 10300H y 8GB de RAM, el rendimiento era bastante malo y el contenido, muy escaso. Tiempo después, tras actualizar mi equipo a una RTX 3060, i7-14700KF y 32GB de RAM DDR5 (6000 MHz), volví a probarlo en Epic y la optimización seguía dejando bastante que desear. Sin embargo, aproveché para comprarlo en Steam y la diferencia fue abismal. Logré mantener 60 FPS estables en 2K con ajustes en Alto, sufriendo solo tirones puntuales a 47 FPS durante un segundo cuando la pantalla se saturaba de elementos. Las 32 horas que le dediqué en su momento se convirtieron aquí en más de 60 horas de puro vicio hasta conseguir el platino, ya que el cambio y las mejoras que ha recibido son enormes. En las primeras versiones los recursos escaseaban demasiado, pero ahora el balance es mucho mejor. Aunque no busca ser un simulador ultrarrealista, sus mecánicas de supervivencia como la gestión de estamina, cansancio y comida están muy bien logradas. Como gran fan de la obra de Tolkien, el juego me conquistó por completo: la variedad de armas, armaduras, escudos y recetas está profundamente integrada en el lore de la Tierra Media. El progreso por zonas en el modo historia se siente fluido, divertido y muy satisfactorio a medida que consigues nuevos materiales para fabricar mejor equipo. Por su parte, los jefes y minijefes, sin llegar al nivel de complejidad de un Elden Ring, cumplen de sobra y resultan muy entretenidos, sumado a una historia repleta de guiños a la Compañía del Anillo que cualquier seguidor sabrá apreciar. El platino es divertido y asequible, consistiendo principalmente en completar la historia y fabricar cierto equipamiento. No me topé con ningún bug relevante, aunque al ser un mundo procedural, encontrar ciertos objetos ocultos para algunos logros se puede complicar, llegando a tener que usar la consola de comandos en mi caso. Además, como los minerales en el mapa son limitados, os doy un consejo clave: guardad una copia de seguridad de vuestro mundo cuando tengáis bastantes recursos, fabricad lo necesario para los logros y restaurad la partida para no perder materiales. En definitiva, el juego ha mejorado exponencialmente desde su salida; si te gusta la supervivencia y eres fan de la Tierra Media, dale una oportunidad porque merece totalmente la pena.
Le jeu est nul, franchement ne perdez pas votre temps et votre argent, les mécaniques de combat sont vraiment a chier, le housing pu, le systeme d'energie est mal gérer, le systeme de bouffe est pas fou, a la limite le meilleur truc du jeu c'est les chant nain quand on mine et quand on boit une biere. L'ia des mob est a chier, pas de système de recyclage ce qui fait que vous devais avoir une poubelle dans une zone de la map avec des collision donc consommation de ressource système, la map est moche, procédurale répéter tous les 2 metre, vision a travers les textures. Honnetement ça se voit que c'est un jeu qui a étais commander pour l'univers en fan service et qui a eu des tonne de restriction sur la création du jeu, a la limite vaut 10€ mais pas 40 et surtout pas 60 avec le dlc. A ce prix vous pouvais acheter Valheim et V Rising cumulé qui lui mette une vitesse. Heureusement je l'ai pris en promo, passez une agréble journée.
Nothing kills my enthusiasm for a game quicker than a game breaking bug that wipes 16 hours of progress. I might come back to it later but i wasn't having that much fun to begin with.
Lord of the Rings: Return to Moria begins like many build/survival/craft games do: you start gathering resources, building up a home to live, and battling some hostile mobs. However, the fun quickly died with this game. Unfortunately there were many reasons that myself and my friends found ourselves trying to get to the end of the game just to be done with it. 1) the battle system is ruthless. like many survival craft games you are expected to explore to find new resources and use said resources to make better weaponry and armor to better defend against hostile mobs that grow stronger the more you explore. Moria takes the power scaling of the hostile mobs and turns them up to about an 8. On paper that doesn't sound bad, until the hoards show up and you are outnumbered 20 to 1, and the weapons you have do little to no damage. My friends and I found that trying to gather the most basic materials turned into a frustrating grind because of having to try and avoid activating the hoards and dealing with them when they did activate. Not to mention dealing with monsters that could 1-2 shot you and having to run and grab your gear over and over again. 2) SALT! Yes, I'm talking about kitchen salt. In Moria, salt is a resource that you can mine up to make all kinds of salted/cured foods and be able to make all kinds of leather. However, the game does not tell you a key bit of knowledge that would help players plan ahead. SALT IS A FINITE RESOURCE! You read that correctly, in any world/campaign that someone starts up, there is a limited amount of salt that once it's all mined up, that's it. There is no more. If you need more salt to make more leather for the higher tier armor/weapons, get ready to make a different world for the sole purpose of being able to mine more salt. My friends and I got to late game and unlocked some of the best armor in the game, and we needed a lot of leather. All the other components needed to make leather are infinite drops form enemies. We quickly learned, however, that all the salt mines in our adventure campaign (world) were dug up and there was no more to be found. Needless to say, we were upset. It took myself making a solo game and playing that for close to three hours in order to find the salt in that world and mining enough to have on my character to transfer to the story game. If you are planning on playing a multiplayer run thru of this game, it is almost certain that someone will need to make a side world that is purely to provide a new source of salt to the multiplayer game, if not multiple solo games. 3)Overall Clunky-ness of the Game Moria tries to stand apart from many other games by trying to implement new systems for combat, food, health, and more. Unfortunately my friends and I all felt like the systems were very clunky/ broken mechanics instead of the polished game we were hoping for. The ideas put forth in the systems sounded like they could have been very interesting and a fun challenge had they been implemented smoother. Overall, my friends and I had high hopes that we could potentially find a new game that we would love returning to and enjoying being a dwarf that goes "Diggy Diggy Hole." The outcome that we got was a game that quickly turned into a begrudging commitment to try to see the game to the end. The further we got in Moria, the more frustrated and fed up we got to the point where we were going to end the game, whether or not we had beat the final boss. My friends and I love to play survival/craft games but Moria killed that enjoyment with all the little things stacking up.