
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Most likely between $4.8M and $13.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $8.1M |
| PlayStation | $24.99 | 84% | — |
| Xbox | $29.99 | 90% | — |
| Epic | $29.99 | 90% | #92 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on Xbox · Türkiye (−94%). Compare 31 prices in 15 markets →
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Weak combat, poor tutorials and onboarding, and mediocre mining/crafting too. Everything feels very "budget."
No. There is just too much wrong with this game to list it here. Just no.
Return to Moria – A Masterclass in Wasting Potential If you ever wanted to see a beloved franchise dragged into the mines and left there, Return to Moria delivers. This game feels less like a celebration of Tolkien’s world and more like a rushed, bare‑bones survival project wearing a Middle‑earth skin. Combat? A button‑mashing disaster. Enemies feel weightless, hit detection is inconsistent, and every fight is a repetitive slog. There’s no strategy, no impact, no satisfaction—just spam until something falls over. Crafting and progression? Tedious. Everything requires absurd amounts of resources, and the grind is so excessive it feels designed to pad out missing content. The crafting menus are clunky, the systems are shallow, and nothing you build feels meaningful. Polish? None. Visual glitches, audio bugs, UI issues, broken quests, missing features, and mechanics that simply don’t work. It feels like early access, except it’s not. Overall: Return to Moria is a clunky, shallow, buggy, uninspired survival game that fails to respect the source material or the player’s time. It’s not just disappointing—it’s genuinely hard to recommend in its current state. Fans deserved better, and Middle‑earth deserved far better than this.
Boring, repetitive, and linear as railgun shot. Voices are mixed, and when male dwarf squeals like elf on magic shrooms, it stops being even remotely interesting. Build base, die of boredom, rinse and repeat. Story is at maximum stretch at level of Star Wars Episode IX - Somehow Something Happened.
good concept/idea, poor execution
I am a Dwarf and I'm digging a hole...
Base game great, loved it. The dlc made me hate it. Make of that what you will.
Abandon all hope, ye who enter here
Extremely soulless, with people only ending up playing because they're lotr fans who tricked themselves into thinking it had content to satisfy their starving appetites.
I really love this game. I can see where people who play survival sims a lot can be frustrated with some elements or glitches. But as a LOTR fan, I am SO excited every time I play this game. The lore and easter eggs are amazing. I really love the flavor and Tolkien inspired elements, like singing mining songs together for boosts, food and cooking being a key element of companionship, and the historic lore to all the things you can create. Then on top of all that, you get to explore Moria, and see things described in the books, and moments I swear are out of clipped movie stills recreated. If you're a fan of LOTR, dwarves, or mellow exploration crafting with deeply customizable difficulty settings, this is the game for you. I think it's a fun game that has cozy, exciting elements that is so fun to play with people!