
Dive into The Light That Binds Us, a puzzle-adventure game where light shapes reality. Play as Yuè, a tormented soul, accompanied by her faithful protector, Yún. Cast shadows into paths, reshape the world to solve puzzles, explore breathtaking environments, and uncover the past that binds you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



In the ancient lands of Tang-era China, Yuè, the daughter of a local lord, perishes in the flames of political war.
Reunited in the afterlife with her faithful celestial guardian dog, Yún, she must embark on a funerary journey through the depths of Diyu, uncovering forgotten memories, overcoming spiritual trials, and confronting the destiny that was shaped for her long before her death.
The Light that Binds Us is an atmospheric 3D puzzle-narrative adventure set within Diyu: the transitional underworld of Chinese mythology.




Diyu is no ordinary underworld. It absorbs the lives of those who wander through it, forging a realm in their image. Joys, sorrows, memories and even the very circumstances of your death etched into its walls forever.
This world forgets nothing. Your only path through it is the mastery of light and shadow. Let the shadows guide you.
Inspired by the ancient art of Chinese shadow puppetry, The Light that Binds Us reimagines what a puzzle game can feel like. Shadows here are not decorative: they are tangible, physical platforms.
By projecting light across the environment, you transform empty voids into solid paths you can walk, climb and build upon in real time. Every puzzle demands that you think in three dimensions.
To find each solution, you must carefully observe your surroundings and adjust four interconnected parameters: the position of your light source, its distance from the target, the projection angle and the structural shape of the object being cast.
Do not forget Yún, your faithful companion and living light source. Your collaboration is essential to your survival.
With him, find ways to activate ancient stone artifacts, ignite dormant light plinths and amplify receptacles to manipulate complex geometry.
Your bond with Yún and how well you work together dictate your progression through the world of Diyu.


Cast and reshape structural shadows to build physical platforms across dangerous chasms and vertical spaces.


Command Yún independently to solve multi-layered environmental puzzles requiring precise coordination between both characters.

Travel through misty caves, vast mountain ranges, ancient temple complexes and dense forests inspired by real historical structures of the era.



Explore monumental statues, hidden wall frescoes, and story-rich collectibles: including the Damaged Doll, Bloodstained Dao and Custom Tea Set, that slowly piece together the tragedy behind Yuè's fate.


A fully dynamic score blending Western orchestral composition with live-recorded traditional Chinese instruments like the Erhu (Eliott Tordo), the Xiao flute (Josh Plotner), and the vocals of Aeralie Brighton, shifting seamlessly in real time to match your exploration and emotional journey.
Follow Yuè and Yún on this journey through Diyu and see if you can help her unlock her memories.
Genres
Stats
Languages: English*, French*, Japanese, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Love that it was free. Saw it on a friends Wishlist didn't know it was free. It was a very low footprint install and the setup for my controller was perfect, all I had to do was play. Glad I have room to improve my session. Music and style reminded me of Journey 2012 video game.
The good (possible spoilers): Manipulate light so that the shadows turn into solid geometry and help you navigate the world, I really, really like that idea! The music is soothing, the graphics are very nice. At first there was some music stutering in the menu (!), I suspect background loading, but overall this was a very smooth experience, at least graphically. I wish those would have been enough to motivate me to continue, but … The bad (aiming to be constructive): Controls. You make a game for PC but do not include proper keyboard and mouse controls. “Best played on controller” is a message that instantly halves my interest in the game. And I’m not being PC elitist, kb&m are simply my preference. And the keyboard defaults!!! Forward Z, Left Q and Right D??? Z is below S (the latter is default in 99% of the games), so forward feels like backward, and Q isn’t even on the same row as D (also the latter is usually default)! Who thought that was a good idea??? I suspect French keyboard layout (AZERTY) but the world does not consist of or revolve around France only. Check the windows config and change to QWERTY when necessary. Or at least put a forced AZERTY/QWERTY choice on first startup. If I hadn't checked the settings before playing I would have been terribly confused (and annoyed). Thankfully, you made it easy enough to change and I understand this may be a student project, but for a paid game that would be a quit/refund moment right there. Camera. You already seem to have (near) 360 degree camera movement, but it’s reserved for the game. Why not allow the player to pan around and admire this beautiful world you’ve created? A missed opportunity, to be sure. Many people still care about player agency. Narration. The end of eternity? Then it isn’t eternity, is it? Try ‘purgatory’ instead. You may think I’m nitpicking, but here’s the thing: if you make a narrative game, you need to deploy the right words, the narrative needs to make sense. Words are important. Show you care about your story enough to make sense because, if you appear to not care, why should the gamer? Overall I think this is an interesting and beautiful looking project but there’s too much jank and bad first impressions for me to want to go much beyond the mandatory 15 minutes playtime just so that I can review this. Josh Strife Hayes has a very good video up on YouTube about quit moments in gaming. I recommend it. I hope these critiques are received in the spirit in which they were written and helped you learn something. I look forward to discovering your next project, but this one is a pass for me. Edit: I just noticed this: system requirements are Intel and nVidia only. AMD not a thing where you're from? That would have caused me to skip this altogether, had I noticed it before downloading.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
Нужно из этой демки делать полноценную игру.
Beautiful little game, wish it was longer!
Ingénieux, contemplatif et beau, je me suis surpris à profiter des graphismes et de la musique. Une vraie petite pépite, j'espère que ce premier jet engendrera un grand puzzle game. La gestion des ombres et des déplacements est vraiment ingénieuse.
Superbe jeu ! Les décors sont magnifiques pareil pour les musiques et le lore. Le gameplay est super hâte de la suite pour pouvoir en profiter encore plus. Félicitation à la Team derrière ce jeu, j'attend la suite maintenant!
1.美术和音乐很顶级,非常典雅克制的中国风 2.玩法虽然不惊艳,但也足够支撑这20min左右的流程 3.可以优化一下游戏的抗锯齿以及中文配音
Great game, wish there were more levels.
TIP TOP Les couleurs et les sons sont vraiment travailler le gameplay intéressant mais un peu court il manque quelque niveaux pour qu'il soit un top tier mais hate de voir vos autres créations
Simple and short, but very touching. Beautiful artworks and musics.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.