
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
Become the strongest fireball king!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
Sums Steam only; Epic, App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | — | — | not modelled |
| Free | 2.6Kratings | 92% | — |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| not modelled |
| $19.99 | 1.5Kratings | 68% | — | not modelled |
| Free | 43reviews | 42% | — | $0 |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3B | 38.9M | 93% | Free | |
| $1.3B | 17.3M | 86% | Free | |
| $1.1B | 6.7M | 86% | Free | |
| $1.1B | 11.3M | 85% | Free | |
| $1.1B | 13.9M | 83% | Free | |
| $837.6M | 4.1M | 86% | Free |