
The Legend of Fatinha is a gift for my wife and child, made in spare time. No AI – art, code, music almost all by me. This medieval world holds my love for family, classic RPGs, and words to share. Hope you love Ruby's story – she means the most. May this gift bring you a warm, fantastic adventure.
Modeled estimate, not a reported figure. How we estimate →
About
Craft tactics, mix gear, and unlock endless possibilities.


Aid the vulnerable kingdom soldiers and uncover the source of the darkness.


You're the last bit of courage left


Controls
Movement: Use keyboard keys WASD or left mouse button.
Attack: Right mouse button.
Advanced
Inventory: Press B to open the inventory. Right-click on equipment to wear it. Right-click on an already equipped slot to remove the item.
Discard Items: Drag items outside the window to discard them. Discarded items cannot be recovered.
Skills: After learning a skill, press J to open the skills interface. Click and drag skill icons into the skill bar.
Using Skills: Press the corresponding number key on the keyboard to select a skill, then use the right mouse button to activate it. Press the same number key again to switch back to normal attacks.
Additional Notes
The game has a maximum level of 30, with five main chapters and one hidden ending.
Equipment with the 【Mimic】 tag can only be equipped once. It grants a stat boost multiplied by the player’s current level.
After defeat, selecting "LAST RECORD" allows you to retain items and status changes, while selecting "BACK TO LOGIN" logs you out and returns you to the last save point.
In the main city, there is a "Chamber of Teleportation" that allows travel to villages where teleportation has been unlocked. To unlock teleportation to a village, speak with the NPC in that village.
Feel free to contact the author at: 331818250@qq.com. Let’s work together to make the game even better!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
我卡关了,做任务救人结果没有番茄酱不让去,做番茄酱需要空瓶,能不能来个人告诉我空瓶去哪里捡或者买。
通关结局不是很美满,目前在竞技场负二层得到了解锁隐藏结局的线索,还在寻找材料中。成就解锁难度不高,除了通关剧情章节解锁的成就之外,其余成就基本都跟击败boss有关,主要就是在推主线剧情之余不要忘记了探索经过的地图角落,探索隐藏boss的藏身点。还有一个竞技场夺冠的成就,最后忍王技能分身有点多,比较有难度
来点方块人的大冒险,你来到这个世界,决心成为法蒂尼亚的传奇,游戏的剧情很长,但是还可以添加更多的游戏内容,同时,游戏的指引以及操作手感都需要优化,如果可以让游戏的操作和剧情体验更加舒适的话,玩家还是可以尝试的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
感觉作者挺有想法的,做一个庞大的异世界,玩一半把我难住了,可恶一定不是我菜,操作方式还要多多优化
The Legend of Fatinha is an independent fantasy action RPG developed and published by Meteorite Games that focuses on character progression, exploration, combat experimentation, and equipment customization within a medieval-inspired world. Built with a design philosophy that favors player freedom and gradual progression over cinematic spectacle, the game embraces many traditional role-playing foundations while maintaining the personality of a smaller independent project. Rather than chasing large-scale presentation or heavily scripted storytelling, it delivers an adventure centered on discovery, growth, and adapting combat strategies according to personal preference. Set within a fantasy realm threatened by growing danger, players enter a world where hidden corruption and mysterious threats begin disrupting the stability of the kingdom. The story creates a foundation for exploration while encouraging players to investigate dangerous areas, help allies, and slowly uncover larger problems affecting the surrounding world. Narrative elements remain present throughout progression, but the game primarily focuses attention on adventure and character development rather than long cinematic storytelling sequences. One of the strongest elements throughout the experience comes from build flexibility. Equipment systems play a major role in shaping progression, giving players opportunities to experiment with different approaches to combat and survival. Rather than limiting players to rigid class structures or heavily restricted progression paths, The Legend of Fatinha allows room for customization and experimentation that supports different playstyles. Some players may favor durability and defensive preparation while others pursue faster offensive approaches focused on mobility and aggression. The freedom to shape progression according to personal preference strengthens long-term engagement because character development feels earned through choices rather than predetermined systems. Combat itself encourages adaptation rather than simple repetition. Equipment decisions influence performance significantly, rewarding players who take time to understand how various systems interact. Encounters become more satisfying because progression relies on refining strategies and improving builds rather than simply increasing statistics without thought. Exploration also serves as a major component of the experience. Dangerous environments, hidden opportunities, and expanding challenges create a structure where advancement naturally connects to discovery. Players gradually push deeper into unfamiliar territory while strengthening their character and uncovering more about the surrounding world. The pacing supports slower progression particularly well. Character growth develops steadily rather than rushing rewards constantly. Equipment upgrades and build experimentation contribute toward a satisfying sense of advancement that becomes more noticeable as progression continues. The equipment systems deserve particular recognition because they reinforce one of the game's strongest qualities: player expression. Discovering combinations that complement preferred combat styles creates rewarding moments where progression feels genuinely personal rather than identical across every playthrough. Visually, The Legend of Fatinha adopts a presentation style that favors charm and atmosphere over large production ambition. The fantasy environments reinforce classic RPG influences while supporting exploration and combat naturally. The independent nature of development remains visible throughout the experience, but that smaller scale often contributes toward the game's personality rather than weakening it. The atmosphere benefits from a clear appreciation for older fantasy role-playing traditions. The world feels built around exploration and progression rather than cinematic spectacle, reinforcing the game's focus on gameplay systems and adventure structure. The game does reveal limitations associated with independent scope. Players expecting expansive cinematic storytelling, massive world complexity, or blockbuster presentation standards may discover a more focused experience than larger productions offer. Some areas remain simpler in execution compared to major genre releases. However, much of the appeal comes precisely from that focused direction. The Legend of Fatinha understands where its strengths exist and builds progression around experimentation, exploration, and customization rather than attempting to compete through scale alone. Another admirable aspect comes from the passion visible behind development. The game feels built around appreciation for traditional role-playing systems rather than modern trends. That enthusiasm helps strengthen its identity and creates an experience that feels personal rather than formulaic. Meteorite Games created a fantasy RPG that embraces progression freedom and player experimentation without losing sight of its independent roots. The Legend of Fatinha succeeds by focusing on meaningful customization, exploration, and steady growth while delivering an adventure that rewards players willing to engage with its systems. Players who enjoy fantasy role-playing games, build experimentation, equipment progression, and smaller independent adventures built around exploration and character growth will likely find worthwhile experiences here. While modest in scale, The Legend of Fatinha succeeds by delivering an adventure shaped by creativity and appreciation for classic RPG foundations. Rating: 7/10
i dont know how many chapters this game has...but I just started chapter 2. Is that still early game? mid game? No idea 😅 the mimicry equipment system is really interesting – lots of possibilities. but to be honest, it's a bit hard to understand at first. Took me a while to figure out how it works.
地图很大,流程不短,手感还行,难度不低。 作为一款个人制作的RPG游戏,算得上很不错了 感兴趣的玩家可以一玩 (希望游戏能出个地图功能,找路太难了。。。
麻雀虽小,五脏俱全。游戏虽然只有3.7G,但其内容十分的丰富,玩法要素颇多。合理的装备选择与技能的搭配会让游戏的体验更加轻松愉快,也是游戏的灵魂所在。后面希望更新一个多语言选择,目前只有双语言的显示。
游戏玩着还不错,装备种类挺多,技能也可以自己搭配,就记得多火把保存就行。打过每个地方boss怪也很有成就感,作为独立作者可以做成这样已经也很不错了。不过对于我这个渣渣设备来说优化有些问题,能保持在40-50帧左右,希望后面做好优化
这个好评是给游戏内容的,游戏的玩法对于这个价格的独立游戏还算不错,技能也挺多的。装备搭配也比较丰富,武器挥动还有前摇后摇玩着挺舒服。但是,游戏里找不到切换语言的选项,目前是一半英文一半中文,希望抓紧优化下。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 21 | 86% | $2.99 | |
| $0 | 22 | 77% | Free | |
| $84.3K | 339 | 78% | $15.99 | |
| $29K | 68 | 72% | $10.99 | |
| $2.3K | 5 | 80% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |