
With the help of a cute mage and a beautiful warrior, you must battle a horde of sexy monsters to reach your goal.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This is an enjoyable enough VN. Mildly recommend to people in its niche. LoA is NOT an RPG. It is a VN in an RPG setting. It understands how cheesy it is, embraces it and makes no apologies for it. As the chosen hero you wield two bows! At the same time! How can you shoot both simultaneously with only two arms?!?! Meh, don't worry about it, it's that kind of setting. Everything is cliche but done well enough. The backgrounds are simple in a way that engages your imagination. The CGs look nice, especially for an indy project. That sound good? If you're still with me and like the way the women look you should get something out of it. The bad: The dev went though a lot of trouble to remove basic VN features like backlog that built into VN Maker. Is the last boss' name Alexandra (what it says in the game) or Alexandria (what it says in the art)? Come on, that's just sloppy. Pick one. The HCGs are a little lacking in detail, especially when compared to the main game CGs. A CG of you killing the last boss was patched out (I think?). There is an empty CG spot in the gallery and an unused CG of the boss having two arrows shot in her. It would make sense for that CG to show up when you shoot the boss, but it doesn't. Removing the CG for no real gain is bad enough, but leaving an empty spot in gallery on top of it is the worst of indy sloppiness. A normal person would think there's another route or partial route that hasn't been unlocked yet! This requires beefier hardware than you'd expect from a VN. It ran at about 25% speed on my old (circa 2011/2012) 12-core 36GB RAM 6GB VRAM PC. Final verdict: It's good turn your brain off fun with some tiddies. 5.5/10, would fap to Alexandra/Alexandria's tits again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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