
The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home.
Most likely between $1.7M and $4.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $2.9M |
| PlayStation | $14.99 | 93% | — |
| Xbox | $14.99 | 96% | — |
| Nintendo | $14.99 | — | #93 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.18 on Xbox · Türkiye (−92%). Compare 30 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] Texto de cabeçalho [/h3] [code] [quote=Wendrex] # 🇺🇸 English # 🔥 A Quiet Adventure That Says More Than Many Games With Hundreds of Hours *The Last Campfire* was one of those unexpected games that quietly stayed with me long after the credits rolled. I went in expecting a charming puzzle adventure, but what I found was a heartfelt journey about hope, loss, compassion, and moving forward. It's a game that doesn't try to impress you with spectacle—it earns your attention through thoughtful design and genuine emotion. --- 🎮 **Gameplay** The core gameplay revolves around exploration, environmental puzzles, and helping lost souls throughout the world. The puzzles are clever without becoming frustrating, encouraging observation and experimentation instead of trial and error. One thing I really appreciated is how the game continuously introduces small gameplay variations. New areas feel fresh, preventing the adventure from becoming repetitive despite its simple mechanics. There's no combat, and honestly, the game is better because of it. Every moment is focused on exploration, storytelling, and discovery, creating a calm pace that perfectly suits the experience. --- 🎨 **Graphics & Audio** The art direction is beautiful. Every location looks like a living storybook, with soft lighting, expressive environments, and a color palette that subtly reflects the emotional tone of the journey. The soundtrack is gentle and atmospheric, never overwhelming the player, while the narrator adds warmth and personality that make the world feel even more intimate. Performance is consistently smooth, allowing the game's atmosphere to remain uninterrupted. --- ⚖️ **Difficulty & Progression** The puzzles strike an excellent balance between accessibility and satisfaction. They make you stop and think, but rarely feel unfair or artificially difficult. Progression feels rewarding because each new area introduces fresh environments, memorable characters, and meaningful little stories rather than simply increasing the challenge. The game values curiosity more than mechanical skill. --- 🧩 **Fun & Replay Value** While the adventure isn't especially long, it makes excellent use of every hour. The motivation to keep playing comes from wanting to see what lies beyond the next path, solve the next puzzle, and help the next lost soul you encounter. It's also the kind of game that's worth revisiting later, as its themes and subtle storytelling become even more meaningful with a second playthrough. --- ✅ **Final Verdict** *The Last Campfire* is proof that unforgettable games don't need massive worlds or nonstop action. Through thoughtful puzzles, stunning art direction, and heartfelt storytelling, it delivers an experience that's peaceful, memorable, and emotionally rewarding. If you enjoy puzzle adventures, environmental storytelling, and games that leave a lasting emotional impact, this is an easy recommendation. **⭐ Highly Recommended. A small adventure with an incredibly big heart.** [/quote] [/code]
这游戏算是惊艳到我了,买的时候还以为是个流程简短的小作坊游戏,玩下来却是截然不同的感觉,我没有多专业的有评测技术,直观的的感受就是美术设计很精致,解密还算有趣,整个流程让玩的很惬意,难得能放慢步调去慢慢玩一款游戏,不知不觉第一遍玩了5个小时通关(也许是我脑子不太好)但至少也全成就了。
(3.5/5分) 如果成为灰烬是余烬人旅途苍白的终点,那就多看看沿途的风景吧。 或许我们会被难题困住,迷失于错综复杂的世界,但至少,我们曾经存在,曾满怀希望。 站起来吧,往前走,往前走才有希望,死亡是终点,不是结局。
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐ [b]The Last Campfire é um jogo que aposta na doçura e na introspecção, e na maior parte do tempo isso funciona. A Hello Games (sim, os mesmos de No Man's Sky) saiu completamente da sua zona de conforto para entregar uma aventura de puzzles curta e contemplativa, sobre uma pequena criatura perdida chamada Ember tentando ajudar espíritos presos a encontrar paz. É um jogo gentil, bem-intencionado e competente, mas que também é fácil demais e curto demais para deixar uma marca duradoura além do carinho que desperta na hora.[/b] [i]The Last Campfire is a game that bets on sweetness and introspection, and most of the time it works. Hello Games (yes, the same studio behind No Man's Sky) stepped completely outside its comfort zone to deliver a short, contemplative puzzle adventure about a small lost creature named Ember trying to help trapped spirits find peace. It's a gentle, well-intentioned, and competent game, but one that's also too easy and too short to leave a lasting mark beyond the warmth it brings in the moment.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐ [b]Os puzzles seguem uma fórmula bem estabelecida de jogos indie de exploração: puxar alavancas, empurrar blocos, acender fogueiras e resolver pequenos enigmas ambientais para destravar o caminho. O problema é que a dificuldade nunca sobe de forma consistente. Alguns puzzles exigem um raciocínio genuíno, mas a maioria se resolve por tentativa e erro em poucos minutos, sem que o jogo te force a pensar de verdade. Não existe um sistema de combate ou pressão externa, o que combina com a proposta contemplativa, mas também significa que a jogabilidade nunca cria tensão real, apenas um ritmo calmo de descoberta.[/b] [i]The puzzles follow a well-established formula from indie exploration games: pulling levers, pushing blocks, lighting campfires, and solving small environmental puzzles to unlock the path forward. The problem is that the difficulty never rises consistently. Some puzzles demand genuine reasoning, but most are solved through trial and error in a matter of minutes, without the game ever forcing you to truly think. There's no combat system or external pressure, which fits the contemplative proposal, but it also means the gameplay never creates real tension, just a calm rhythm of discovery.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐ [b]O jogo dura entre 4 e 6 horas para quem quer resolver todos os puzzles opcionais e ajudar todos os espíritos presos nas cavernas. É uma duração honesta para o que o jogo se propõe a ser, mas também é curta o suficiente para que a experiência termine bem antes de você se cansar da fórmula, o que é positivo, mas também deixa uma sensação de "só isso?" quando os créditos sobem. Não há razão real para replay depois de terminado.[/b] [i]The game lasts between 4 and 6 hours for those who want to solve every optional puzzle and help every spirit trapped in the caves. It's an honest length for what the game sets out to be, but it's also short enough that the experience ends well before you get tired of the formula, which is a good thing, but it also leaves a "that's it?" feeling once the credits roll. There's no real reason to replay it once finished.[/i] [h2]Enredo | Story[/h2] ⭐⭐ [b]O enredo é simples demais e não arrisca muito. A jornada de Ember ajudando espíritos presos a se libertarem de suas mágoas segue uma estrutura repetitiva: você chega, ouve um pequeno lamento sobre arrependimento ou medo, resolve um puzzle, e o espírito parte em paz. É uma mensagem bonita sobre deixar o passado ir, mas ela se repete tantas vezes da mesma forma que perde impacto emocional pela metade do jogo. Falta uma reviravolta ou um momento de maior peso narrativo que justifique o investimento emocional que o jogo tanto pede.[/b] [i]The plot is too simple and doesn't take many risks. Ember's journey helping trapped spirits free themselves from their sorrows follows a repetitive structure: you arrive, hear a small lament about regret or fear, solve a puzzle, and the spirit departs in peace. It's a beautiful message about letting go of the past, but it repeats in the same way so many times that it loses emotional impact by the halfway point. It's missing a twist or a moment of greater narrative weight that would justify the emotional investment the game keeps asking for.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐ [b]Visualmente, o jogo é um dos seus pontos mais fortes. O estilo de baixo poli com cores suaves e formas arredondadas cria uma estética acolhedora que combina perfeitamente com o tom do jogo. As cavernas subterrâneas têm boa variedade visual, alternando entre áreas de cristal, vegetação bioluminescente e ruínas afundadas, e a Ember em si é um design de personagem simples, mas extremamente carismático. É um jogo que sabe exatamente que tipo de conforto visual quer transmitir, e acerta nisso.[/b] [i]Visually, the game is one of its strongest points. The low-poly style with soft colors and rounded shapes creates a welcoming aesthetic that fits the game's tone perfectly. The underground caves have good visual variety, alternating between crystal areas, bioluminescent vegetation, and sunken ruins, and Ember itself is a simple but extremely charismatic character design. It's a game that knows exactly what kind of visual comfort it wants to convey, and it nails it.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐ [b]A trilha sonora cumpre bem o papel de reforçar o clima calmo e introspectivo, com piano e cordas suaves que acompanham a exploração sem nunca se impor demais. Não existem temas particularmente memoráveis, mas também não é essa a intenção. Os efeitos sonoros são discretos e funcionais, e a ausência quase total de dublagem (os diálogos são em texto) mantém a atmosfera tranquila, embora tire um pouco da conexão emocional que cenas com narração poderiam ter entregado.[/b] [i]The soundtrack does a good job of reinforcing the calm, introspective mood, with soft piano and strings that accompany the exploration without ever imposing themselves too much. There are no particularly memorable themes, but that's not really the intention either. The sound effects are subtle and functional, and the almost total absence of voice acting (dialogue is text-based) keeps the atmosphere peaceful, though it does take away some of the emotional connection that narrated scenes could have delivered.[/i]
Great Puzzler, Storyline, and perfectly family friendly! [url=https://store.steampowered.com/curator/28820007] Recommendations [/url] [url=https://www.youtube.com/@kreatorb] YouTube [/url] [url=https://www.tiktok.com/@iplaykreatorb] TikTok [/url]
I absolutely love this game! The atmosphere is fantastic, the characters are super cute, and the puzzles and exploration are really fun. The story is told beautifully, too. It’s simply a little hidden gem of a game.
Chill, short game with awesome story, also graphic is amazing.
Cuộc Phiêu Lưu Kỳ DIệu Đi Tìm Hy Vọng Cho Tương Lai
The Last Campfire is such a lovely little puzzle adventure. I really enjoyed the cozy atmosphere, beautiful environments, and the relaxing exploration. The puzzles are varied enough to keep things interesting, and most of them are easy to understand without being completely mindless. Some of the puzzles can be surprisingly satisfying to figure out. I also liked the story and the way it deals with themes like hope, fear, loneliness, and finding your way home. The narration and charming characters fit the whole experience really well. It is a fairly short game, but I actually think that works in its favor. Overall, this was a relaxing and surprisingly heartwarming adventure that I’d definitely recommend to anyone who enjoys casual puzzle games with a good story.
bon petit jeu cosy, j'aime beaucoup la DA et les enigmes sont plutot cools