
The Joust delivers laughably fun physics, HD cartoony graphics, and endless ways to brawl! Battle as a medieval knight, a futuristic space warrior, or even an elephant... with over 80 classes to choose from, the choice is yours! Multiplayer and Singleplayer are supported in a first-class fashion!
Modeled estimate, not a reported figure. How we estimate →
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About

Hark ye! Hark ye! Gather ye 'round for the tournament is about to begin!The Joust is a highspeed, physics-rich simulation game with a specialty for freeform control. Swing swords, sweep axes, and sling fireballs as you follow your path to become Champion of The Joust! Competitive Online Multiplayer is available on numerous continents!
But ye, that is not all!The Joust delivers a variety of singleplayer experiences including:
1. an infinite Adventure Mode with gathering and crafting!
2. a neverending, Roguelike gauntlet Heromaster mode,
3. two Campaign Modes available on launch: Medieval and Space Age
4. Baseball, Basketball, Golf, Boxing, and Pole Vault simulations
5. a cinematic studio mode capable of exporting 60 FPS video in 4K resolution
and MANY MORE!

The Joust can be customized in every which way! Control gravity, movement speed, armor strength, projectile sizes... and just about everything else you can think of, for real!
Create a Class feature is also available for use in many game modes, including Online Multiplayer.

The Joust will eventually ship lucrative modding tooling for generating ingame weapons, stages, and additional modded content. In fact... nearly everything can be modded!

From day one, The Joust has been driven by community feedback. For a while, this community meant a few people that listened to a pipedream idea of a game where cartoony simple geometry characters fight one another with swords... but it has grown into a wonderful array of hundreds of playtesters and a whole production team.
We have a Discord Community Server and a subreddit where players can go to help drive the development direction of the game!
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Transparency / Development Tooling Notice:
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The Joust and its promotional material are the product of countless hours of human love and labor by a small, but passionate team of technology experts. Yes, even our lead composer is a software professional by day.
With that in mind, in today's world it is important to tell the rest of the story!
The Joust appreciates transparency and forthcomingly discloses the use of modern LLM-driven tools to assist with code generation, code review, and performance optimization. Aside from our handmade logos, The Joust does not ship traditional graphical assets and relies on mathematical generation of simple geometry to achieve its graphics.
The Joust is committed to NOT using any sort of AI-powered tools in our generation of marketing material.
All music for The Joust is composed, arranged, and performed by humans.
The Joust does NOT currently ship with localization features, but pledges to source its localization from real humans to the greatest extent practically verifiable by our team.
Most importantly, The Joust pledges to continue forward with its pro-human approach to art and design!
So long as it is allowed, The Joust is committed to retaining its $1 pricetag.
Most gratefully,
The Joust
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Fun melee combat simulator: It has jank, but its still good despite that
Fun game to play when you have a few minutes. I enjoy the weapon and class variety. The skills are cool, and the game has that little buggy charm to it that makes it funny instead of irritating. Overall a pretty fun game and it runs great!
game runs poorly, the camera is awful and positioned in way that you can never see the opponents weapon or your own yet you are expected to parry their strikes. not worth playing even if they paid you.
some new experience
Jeu clairement inspiré de half sword (quasiment les mêmes controles) et de gladio mori (causes des décès) mais plus dynamique en mode arcade sans le gore et à un prix modique. Je teste avec mes propres bras en utilisant mediapipe (python) + ps3 eye et une wiimote (glovepie) + télécommande pour déplacer. Ca fonctionne assez bien (half sword aussi) mais c'est pas simple de simuler les deltas de déplacements de souris avec les deltas de mouvements des bras. Ca pourrait être intéressant d'avoir une option pour récupérer des coordonnées directement en passant par un virtual gamepad (vgamepad dans python) ou encore mieux via osc (avec réglages des limites). Et aussi avoir les bras indépendants (joystick gauche ou osc "/lx" "/ly"= bras gauche, joystick droit ou "/rx" "/ry"= bras droit, orientation avec boutons ou souris ou osc "/o"). J'aimerais aussi une option pour régler la vitesse des coups de l'ia pour s'entraîner a parer les coups. Sinon, par moments, les bras peuvent se bloquer et ca m'oblige à recommencer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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