
Follow Theo's dizzying adventure in first-person platformer "The Free Ones". Soar through the air with your grapple, blaze a trail through the canyons and take part in an extraordinary story.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clearly I'm way more beautiful. (I'm not beautiful)
Очень крутая игра. Сюжет довольно простой, но интересный. Игра заслуживает того, чтобы её пройти!
I can only BARELY recommend this. It is still janky. The writing is abysmal and I would rather have had 0 story, only implied by the surroundings without explanation! Awful Voice acting. It is pretty and a parkour game so really if that is all you wanted, like me, it delivers. You have to reaaally want a parkour game or else hard pass on this thing.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实话,我并不推荐这个游戏。正常来讲这个的流程不会很长,但是作为一个精细操作苦手,如我的游戏时长,就是纯纯的折磨。一开始被这个游戏中的风景和飞起来时呼啸的风声吸引,但是越玩越觉得剧情实在是单薄,自己玩游戏的耐心在女主发布的一个个任务中逐渐就耗尽了。而且说实话关卡重复性有点高的,玩一玩就腻了,但是看自己的进度想着我一个手残都打到这里了不然就打完吧,后两章就纯纯折磨中打下来。如果你是很擅长高端操作,喜欢一些极限运动,那这个游戏应该蛮适合你,因为风景真的不错,有些地方也有些挑战度,但如果是向着剧情的,那就算了。
https://youtu.be/y8GwBY8pfLQ Unpredictable grapple mechanics will often leave players stuck under objects, even by just the lip, and need to retry sections for fractional mistakes.
无聊
O forte é a movimentação que até certo ponto fica cansativo mas da uma melhorada em minha experiência. História fraca honestamente, ficou pontas soltas mas certamente vale a pena zerar uma vez na vida, bonzinho. 7,5/10.
The dev really liked wooden crates. Dead game, you can't have it anymore.
jogo com uma mecanica muito boa e divertido de jogar
Great game, sad to see it get delisted. Some of the collectibles were insanely hard to get though.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.