
Explore an abandoned movie theater and step inside five black-and-white films in this mystery text adventure that pays tribute to classic Hollywood B-Movies and combines the best elements of interactive fiction, visual novels, and gamebooks.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
un jeu avec une ambiance à lui, crée par une bonne écriture et un format original je recommande sans hésitation ce que l'on perd comme dynamisme (tous les écrans sont statiques), on gagne en atmosphère, en temps long et en rapport qualité/prix je pense (petit bémol: la navigation dans les menus)
I recall many hours spent puzzling over text adventures on the Commodore 64. Who knew that in 2019 they'd still have fans and new incarnations? The Filmmaker has a decent amount of atmosphere and a mildly involving story, though it does get a bit exhausting and long-winded towards the end. It's good for playing in short 30-minute bursts until completion and will give you a nice nostalgic feeling for simpler times if you ever got to play them back in the day, but it won't last long and you'll be grateful games did manage to evolve light years past this. Some expensive trading cards and a decent amount of achievements are included too.
This became tedious quickly, when I could not find a way to get water to the toilet. Using the sink is constantly interpreted as wanting to wash my hands. I wanted to get water to the toilet. I could not use the water in the toilet, because that would mean opening the lid. I found no container that could be used to transport water to the toilet either. I'm here to play, which means that I do not want to spend hours re-searching. I took everything I could and nothing looked useful to me. Maybe an extended hint system would be helpful.
So, of these Storycentric Worlds games, the first one I played was Shady Brook, and I didn't recommend it. I did like the game design, I suppose. It was a nice way to keep the reader engaged and showed that you could have point-and-click adventure game-style puzzles in interactive novel, something I don't think I'd seen before. However, the story just wasn't very interesting. I won't go into it more and rereview here, or anything. But I was interested in seeing a more original story with the same engine. I bought the pack, and the first one I tried was, Lifestream, which, if anything was worse than Shady Brook, and I was like, oh no, even though I've always reviewed every game I've finished, maybe I shouldn't even review this, I don't want to come onto this designer's page and dis all of his projects. Let's just say, it was not a good fit for the engine, it was less like an interactive novel and more like someone was describing an existing point-and-click adventure game to you. But! I'd bought the whole pack now! I might as well try the third one......and I'm very glad I did! This game was great. It had a very unique setting and many puzzles throughout. And although the puzzles weren't hard, by giving you access to so many of them at the same time, it did make you think a bit more about them. Often the puzzle ends up being, do I think I have what I need to complete this puzzle yet? Which works for me. Also, I've always thought different worlds with a hub world was an artificial way of designing a game, here it just makes so much sense. I really think anyone who thinks they might enjoy this should buy it, it's cheap enough even if you don't. It's not like it gives you food for thought afterwards, like something like the Cat Lady does, but it's just unique and fun. So, far (if i'd have played the games in the order they were made instead of 2,1,3) each game has been better than the last, and I hope that means Stonewall Penitentiary and Summit of the Wolf will be the best of all. (On a side note, in case the author of the game reads this. Don't talk down to your audience. you've put 17+ on these games, we don't need to have Roman numerals explained to us (as in this game), or the word 'homily' defined for us (as in Lifestream). If we don't know, we have the internet. You seem to want us to think of these games as novels. I have never seen that kind of thing in a novel.)
Really good "shadowgatey" interactive story. You move around the game's world from one screen to another, finding items, using items, talking with people and solving puzzles. It's really well written and fun to play through.
I haven't played a text adventure in many years, so it was a bit of an adjustment to get reacquainted with this game, but the benefit of this game is that it goes beyond the black screen with white/gray texts that any text adventure aficionado would have played or remembered. It is a bit of a mystery game and there's a lot of questions throughout the game, but it is an interesting and fun game.
The game is fun. Most of the puzzles are good logic puzzles similar to an escape room. The price of real world escape rooms is more than this game. The game has good graphics considering it's a text game. The menus are a little clunky. There are 3 achievements that you will probably miss your first time through, but you can get 90% of the game the first time through. I got the game on sale, but it's worth full price. There are good songs, not catchy but atmospheric. The game sounded like it could only play one audio track at a time, so goals and achievements interrupted the music and backround noise. Despite the problems it's a good game and worth the price. while the game is hard to control and some of the puzzles are weird and don't make much sense, the game is fair. The puzzles a logical (compared to some sierra games). While you can miss some optional events, you can't miss necessary items to finish the game. If you're stuck on a puzzle, the game will ask if you want a hint and the answer. There is a full walkthrough on their website if you're really stuck. There is enough characterization and detail to warrant a second playthrough.
:)
I just finished replaying Lifestream - and decided to play another of this series of visual novels/adventure games sitting in my backlog. Enjoyed it quite a lot - and the puzzles are a bit tougher than Lifestream, but not overwhelmingly so. You play a movie fan invited to a premiere and bad spooky stuff ensues; the plot was good enough to keep me interested.
There were a few bugs, but overall the game was entertaining.
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