Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Can you build a self-sustaining factory without going bankrupt? You win the game once it's capable of playing itself! "I like building forklifts." — Lenore The Factory is a mash-up of a crafting sim, resource manager and clicker. Start by purchasing raw materials, building basic items to sell at a profit, and slowly working up the crafting chain to the more complex items. The highest tier items are called Builders, and are capable of manufacturing items for you. There's even a Builder Builder which manufactures more builders. "NEED MOAR" — Richard The Factory contains two In-app Purchases, a bailout and a supply package. Most players should never need these, and indeed if you run out of money you can just start over with a generous initial budget. However, if you just need a small bump to keep going, maybe a bailout is for you. Alternatively if you want to jumpstart a production run, a supply package can save you time. This game was made as a hobby project more than anything else, and was inspired by the concept of a clicker that clicks for you.
Modeled estimate, not a reported figure. How we estimate →
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 21, 2026 — Sep 18, 2026 · 29 readings
Google Play shows “1,000,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
Can you build a self-sustaining factory without going bankrupt? You win the game once it's capable of playing itself! "I like building forklifts." — Lenore The Factory is a mash-up of a crafting sim, resource manager and clicker. Start by purchasing raw materials, building basic items to sell at a profit, and slowly working up the crafting chain to the more complex items. The highest tier items are called Builders, and are capable of manufacturing items for you. There's even a Builder Builder which manufactures more builders. "NEED MOAR" — Richard The Factory contains two In-app Purchases, a bailout and a supply package. Most players should never need these, and indeed if you run out of money you can just start over with a generous initial budget. However, if you just need a small bump to keep going, maybe a bailout is for you. Alternatively if you want to jumpstart a production run, a supply package can save you time. This game was made as a hobby project more than anything else, and was inspired by the concept of a clicker that clicks for you.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $1.3M | 6.9K | 75% | $4.99 | |
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| $1.3M | 14.5K | 97% | Free | |
| $1.3M | 12K | 88% | Free | |
| $1.3M | 18.2K | 98% | Free | |
| $1.3M | 4.4K | 87% | Free |