
On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game I love the fast-paced battle style and the plot twist was totally unexpected.
C'est prodigieux, c'est la plus belle DA que j'ai vue depuis CB 2077 et je crois que c'est même meilleur, le mec est tout seul pour bricoler cette merveille j'en reviens pas... C'est dommage les messages anti-IVG toutes les deux minutes nonobstant mais bravo aux équipes.
Está bonito
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Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love the style and the atmosphere.
This game was a Blast to play, it has 3 main genres that keep the game interesting throughout it the RPG sections are extremely fun similarly to fnaf world but its more chaotic My only issues with this game are For one, the day and night cycle it kills the pacing of the game, forcing you to stop a certain task if you run out of time, also it prevents you from being able to grind for levels when you want to level the derelicts up because you can only gather 6 items per night (i had this issue near the later part of the game when i've done mostly everything besides for some bosses left) i think one way this could of been better is get rid of the cycle entirely as a mechanic and instead just make it so items outside of the space station spawn in on a counter that accelerates when you are inside of a simulation another thing i didn't like was how cluttered the UI is in the boss battles, there's so many tiny buttons that you have to figure out for yourself what they do, the battle simulator could of been expanded on as some sort of tutorial to ease this issue also i think the derelicts have TOO MANY moves which makes it super complex in a fast paced RPG where you have to react fast while looking through a long list of moves that slow you down that's all of my criticisms for the battle sections, oh also HACKWORM SUCKS another thing i think the game could of done better with is some of the bosses some of the later bosses are annoying, especially one of the 4th stage ones and the final boss, which has a crap load of HP on TOP of a healing ability that undoes all of your progress, and a move that can ONE SHOT you if you don't have any defensive abilities up if some of these were tweaked and their stats were tweaked this would not be a complaint for me oh and final nit pick, some parts of the game stick out like a sore thumb, I'm sure scott has gotten better at modeling but I think some of the human models stick out too much compared to the rest of the game's art style, It doesn't ruin the game its just a small nitpick i had, its not a big deal but that's really it, this game is REALLY flashy so if you're photosensitive be prepared as hell the game was overall fun despite being a bit rough, I think this game is a 7/10 game and is one of scott's best games pre-fnaf
good game, an RPG without random encounters. (or any non-boss encounters) playing the desolate room helped set me up but that game is much worse so I don't know how easy this is to get into on its own.
Definitely one of my favorite games of all time. The story is so amazing and the combat system I really enjoy, and the backgrounds are so beautiful. I would always just stop and look at the backgrounds because they were so breathtaking. The character design is also amazing, you can really tell it was made by Scott Cawthon and that makes it really charming. Very underrated and should get way more love. 10/10 will be replaying.
The Desolate Hope — бесплатная научно-фантастическая RPG от Скотта Коутона (релиз — 6 мая 2014, разработчик и издатель — Scott Cawthon), создателя «Five Nights at Freddy's». Вы играете за робота-кофеварку по имени Коффи на заброшенной космической станции Lun Infinus, где пять суперкомпьютеров-дереликтов пытаются найти способ колонизировать планеты для человечества. Загадочный вирус заражает их симуляции — и вам нужно остановить его, переключаясь между исследованием станции, мини-играми в виртуальных мирах и пошаговыми боями в стиле RPG. forgotten-games.fandom.com +1 Плюсы: уникальное сочетание трёх жанров — платформер, top-down приключение и пошаговые RPG-бои — органично сплетено в единый опыт; потрясающий визуальный стиль с детализированным 2D-артом и мощный саундтрек — для 2014 года выглядит впечатляюще. vk.ru +1 Минусы: геймплей со временем становится повторяющимся и местами рутинным; нет локализации ни на русский, ни на другие языки, кроме английского — впрочем, фанатский русификатор существует. Итог: жемчужина из до-FNaF эпохи Коутона — странная, красивая и затягивающая. Стоит сыграть бесплатно хотя бы ради атмосферы и уникальной концепции, особенно если вам нравится sci-fi и необычные инди-проекты.
Very beautiful, gritty sci-fi visuals with breathtaking backgrounds. The story is beautiful and easy to follow. Very in-depth but very balanced RPG elements with platforming and shoot 'em ups in the mix. A must play for any nostalgic seeker or any artistic individuals. Just the art alone is worth a play even.
Ну именно четко ♥♥♥♥♥
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