
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Most likely between $2.6M and $7.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $20.79 | 76% | approximately $4.3M |
| Epic | $20.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1293 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
could be super cool and fun. but they used AI slop for all of their character art and there is an elon musk reference, which is disgusting. would not recommend until they fix these things. the game has it's bad moments like locking yourself out of certain research and buildings early in a playthrough. a good thing would be... it is another conveyer belt game.
This game feels like its not complete. There are issues already in the tutorial. Stuff like instructions in the task saying go to "energy" in the build meny when there is no such item (There is one called power though). It feels like something has changed because its in development. Another task could be "press Q and E" to rotade the map, and it doesn't work. Turns out thats not possible to do on that map level I was in when I was given that task. There are pain points everywhere. Unplayable for me, until it goes out of early access for real.
The smarmy girlboss turned me off right from the start. It was downhill from there. There are games in this genre that are way better.
This is going to be a weird review. I find myself playing for hours, it's pretty relaxing and I dig the whole moon base thing as a fan of Output and Outpost 2 from when I was a kid (elder millenial here). When I stop playing I can't help but think "am I even having fun? if this game isn't fun, why am I playing it?". I like the concept, the game in general, but there's so much lacking at this stage. The contracts system is wild and a huge chore, the new auto-sell feature isn't intuitive to use and doesn't really help. The other factions are just AI generated puke and effectively cardboard cutouts. The NPCs arguing with each other is ok, but as a character I have extremely limited railroaded decision-making and no feeling of steering the story or having a say in my future outcomes. The actual factory aspect of the game is complex, but not very. Basically you amass raw materials, research tech, and progress to manufacturing more and more complicated supply chains and advanced products. There isn't any way to not make your base just a giant conveyer spaghetti monster, but it doesn't really hurt anything other than my sense of aesthetics. The biggest violator is the multi-regolith refinery. There is no way to lay them out side by side without the conveyers being a giant mess. It would be really useful if you could flip buildings as well as rotate or assign custom material exits and entrances instead of having them predefined. The worst part is the zoom distance when underground, it's excrutiating. Also, go into your settings and change your gamma under display so you can actually see anything underground. It's very dissappointing that you can only have 1 level underground, even Outpost the spiritual predecessor of this game, which released in 1994, had multiple underground levels. The underground in this game doesn't even make any sense, what is holding up the cavern roof?!!?!!??!? Anyways, I still play it and I'm still hoping for better missions, a finished campaign, and more music tracks. The soundtrack is good, but it's basically just 4-5 songs on repeat and it gets old. I'd like to see -being able to mine underground multiple levels -bigger camera zoom out -auto scouting modes for rovers to just set to do a geological survey and they just automatically scan in a giant outwards spiral -maybe larger vehicles, like a mobile outpost that you can build modules on and then move to new locations -contracting with less NPCs but better quality of story, meaningfulness of doing business with certain factions over others. not being able to gain favour with all factions as gaining in one you should lose in others or gain and gain with similarly aligned factions. Don't give me crazy contracts like 10,000 steel bars or 80k slag, it's not even financially worthwhile and the logistics are insane! how about a contract option for the faction to come pick up at your base!! why do I have to deliver everything? if you want your slag come get it yourself Handir! -the investigation areas are all of a sudden and then you do them all and have nothing. then you have to manually search with rovers, which is a huge pain in the ass. how about having rovers auto-search for points of interest? -have an option to just dump slag into giant piles on the surface or underground instead of having to store it or make thousands of bricks -how the hell does slag turn into mushrooms which then feeds everyone and also turns into medicine?! Anyways, maybe buy this game on sale or wait until it's out of early access. overall it's ok as long as you're not expecting a finished game and don't mind having no final win scenario or feeling of accomplishment.
Дам неоднозначный обзор. Прежде всего, играю с беты когда колонисты дохли почем зря, 300+ часов на пиратке. Однако, игру в итоге купила, она того стоит. Баги не исчезли. Забаговаться может что угодно и на 200 часу и на 2. Просто роботы перестают делать свою работу и сохранение не факт, что поможет. Это печально. Я фанат таких игр и они (Satisfactrory, Dyson Sphere program, etc) в альфе выглядят лучше, чем в такой продвинутой бете. Но... Игра, музыка, русская озвучка (за исключением последней добавленной девочки) - прекрасны. Если повезет (а это не факт) можно развить кучу технологий и в любом случае получить удовольствие. Вот прямо хочется сказать годно! покупайте! играйте. По факту все упирается в недоработки. Тут даже ради кинематографических роликов стоит занести. Но играть выйдет (пока) только как у меня... с миллионом перезагрузов, новых начал (потому что роботы перестали работать) или по куче других причин. Ну, хоть колонистов починили, и то слава богу. В игре миллион активностей, технологий; вариантов развития нет, но они и не нужны, это не рпг. Отзыв положительный. Я считаю, приверженцам жанра - маст хев хотя бы глянуть. Если не зайдет перезапуск х+ раз ради чтобы работало, не наш человек :) Плюсы описали до меня, на данный момент игра абсолютно играбельна и насыщена, но если не повезет с багом, сейв или новая игра. Первый случай на моей памяти. И при этом все равно не откажусь... проект воистину прекрасен.
The dev team did what they said they were going to do and surpassed that by 100%. Great game that will be played for years. I see myself with 1000's of hours on this game and still finding new things to do. Cheers
GenAI images piss me off and while I tried to check before buying for the AI disclosure, I swear I didn't see it before and now it is on their page. The actual mechanics of the game are interesting enough, but seeing art and asking myself why is there this varying quality in presentation and inconsistency is draining. I pray the devs fix this with time, because I already have 3 hours on record and I am interested in progressing
I would recommend this game if it wasn't full of Ai generated slop.
The amount of AI content is annoying. Voice acting is horrible and annoying and I would really prefer just a text tutorial. The insults when clicking the wrong building do not help.
Seit dem letzten Update sind beim jeden neuen Start des Spieles alle Routen und Ladungen der LKWs verschwunden. Außerdem verwandeln sich Gebäude in Geistergebäude. D.h. man sieht sie, sie verbrauchen Strom, werden aber von Drohnen und LKW nicht mehr angefahren/beliefert. Die einzige Lösung die hilft, ist das Gebäude ab zu reißen und neu zu bauen. Dies ist sehr aufwändig und macht jeden Spielspaß zu nichte. Zur Zeit ist das Spiel unspielbar. Update 03.10.25: Auch nach beginnen eines neuen Spielstandes, treten die gleichen Probleme erneut auf. LKWs können nicht mehr entladen werden und jedes Mal wenn man den Spielstand neu lädt, sind alle programmierten Routen verschwunden.