
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Most likely between $2.7M and $7.6M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $31.99 | 75% | approximately $4.5M |
| Epic | $20.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.99 on Epic · United States (−34%). Compare 2 prices in 1 market →
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Great game! If your looking for a hardcore factory game, you might be disappointed. The trick though, this game is something different, mixing a blend of Factorio or Satisfactory with exploration similar to something like Surviving the Aftermath. Mix in an element of survival and RPG and you have a game unique within the genre. It's a refreshing take on the genre and I've enjoyed it so far while feeling I've only touched the surface after 8 hours. Easily worth the cost and one to consider if you like games such as Oxygen Not Included or Factory building.
So far just started into the tutorial, the dialog between characters is really snarky and petty :/ I am hoping as soon as I am out of the tutorial, this petty dialogue is not longer there :/ will update later ..... Uhhh it doesn't really get better .... towards the end of the tutorial, it is an absolute cringefest of dialogue !! so far though, I like the theme of the game, and look forward to playing it properly....
Самая лучшая игра в мире. А разработчики просто пусички <3
Игра интересная .НО. Очень много ошибок. Ракеты виснут практически сразу. Грузовой док иногда виснет. Закрывая один конвеерный выход иногда закрываются все. Компания заканчивается когда ты еще не изучил и 20% технологий. После уже нет смысла в игре, только копить ресурсы. Расширять базу можно бесконечно строя сервера, из за этого игра тормозит, пинг ужасный. Еще один глупый момент, построил взлетную площадку для ракет, построил ракету, и почему то платишь 260 000 каждый раз когда отправляешь ее в полет, тупо не окупает сделки.
I'm 3 hours in and this game still needs work. It feels like a v0.6 product not a version 0.99. The research tree is not balanced properly e.g. There's a bug if you don't start the conveyor research before the landing pad and lease research that is just frustrating. Can't believe this wasn't picked up in early testing. Sound and visuals are great but if the logic doesn't work then it's frustrating.
The game in its current form is extremely tedious. A lot of manual intervention and tinkering is required to make the finicky systems work properly. The slightest unbalance in outputs and inputs breaks everything, and eventually, you have so much ♥♥♥♥♥♥♥♥♥♥ slag in storage, everything stops entirely. Contracts require so damned much resources and give so little cash, while all the modules cost way too much. Also, there are several contracts that require your trucks to travel literally to the other side of the moon, which takes months in game, but the contracts on the other side of the moon to deliver supplies expire sooner than that. Conveyer belts COST MONEY. You can't build conveyer belts yourself, you have to buy them. Money is the most limiting factor in the entire game, and it's so damned limited that expanding production is just impossible.
Scratches many itches, hits a sweet spot of accessibility and depth -- if you like Dyson Sphere Program but felt it got a tad too overwhelming, this one is for you (and me). Doesn't reinvent the wheel of automation games, but iterates nicely on it. Building is enjoyable and polished enough as is, still with some room for growth. I've reluctantly stopped playing for now as I've "completed" current content. I hope to come back in a year to find a bunch more stuff but, even if it hasn't had a lot more added,I feel I've had my money's worth. As for bugs, yes there are some, but I haven't seen anything game breaking and they are actively being squashed -- e.g. within the month or so since I've started playing, some odd drone and conveyor belt behaviour have already been fixed. No crashes in my 96h of play time. You'll see the usual negative reviews making a big fuss of scattered bugs (yes colonists' AI sucks, but that doesn't prevent your progress), or claiming that "devs aren't working" (aren't monthly updates/fixes frequent enough for them?). If I took to heart every negative review from people who expect every game to be live service, I would probably never buy another game again... UPDATE: Another 70 or so more hours of playtime later, and having revisited the game way sooner than I expected, I have even more confirmation of how active the team is and how much they continue to polish the game, Each update is followed by quick-fire hotfixes within days, by an active and responsive team busy squashing any bugs. Buy this now and support indie devs!
Still has a little ways to go, but i like the story and the factory mechanics. And things like fuel generators and outposts aren't all that clear how to use them.
Great idea, extremely bad balancing Production of basic resources is so extremely slow making it impossible to build everything in time unless you know campaign requirement in advance and just waste few days irl to build up most basic stuff before moving into actualy campaign quests. While it is kinda expected based on other games failureies, that is still very very very poor game design. They really should have tested it with random playtestesters if they can't do balance well yourself
Está un poco verde, no se por qué tiene tantas reseñas positivas. Lo probé con muchas esperanzas y me llevé una desilusión. Hay muchas cosas que son completamente básicas en un juego de construcción de fábricas, que este no tiene.. como por ejemplo poder crear blueprints, algo totalmente necesario para no estar 3 horas tratando de replicar una sección. O fijar limites máximos de producción, vía contendores o máquinas.. tampoco hay forma, se produce hasta que se llena el contenedor, provocando que tengas miles de materiales que no te sirven para nada. Y tampoco te guía en que hace cada cosa, se inventaron minerales pero no dicen como usarlos, hay que adivinar o googlear. El sistema de ciencia no tiene ningún sentido, descubrís cosas y te dan "puntos" automáticamente, que son por día y te habilitan el avance. Y el día que no lo usas, es un día que se pierden los puntos.. el realismo acá se lo patinaron. El arbol de habilidades.. tampoco le pusieron mucha onda a eso, otra cosa más que no tiene ningún sentido. Resulta que para construir una máquina super tecnológica necesito primero.. desbloquear una litera??? Quien diseñó la correlación del arbol? Deberían despedirlo. Y tengo una más grave donde el realismo lo tiraron por la ventana pero al 100%: el sistema de conexiones con cintas y cables. Se compran con créditos, y simplemente aparecen.. y si no tenés créditos, no podés poner nada. Es una fábrica! Como que no se construyen con materiales? Un disparate total. Tema colonos, me emocionó ver que combina robots y colonos en el mismo lugar.. pero rápidamente esa emoción se echó a perder cuando veo que tengo miles de cosas que me piden colonos, pero solo me dieron 4, y no veo forma de conseguir más sin pasear el rover por toda la luna buscando "gente". A caso nadie quiere venir a trabajar a la luna? Otro punto negativo al realismo. Y por último y no menos importante, la traducción.. me he pasado horas tratando de averiguar por qué me decía que determinadas cosas "no tenían energía", resulta que le pusieron ese texto cuando "no hay materiales suficientes", y errores de ese estilo hay miles.. cosas que no se entienden y que si no buscás en internet, estás condenado a adivinar y probar cosas. En fin, podría seguir con más cosas negativas pero ya dije demasiado, en su estado actual no puedo disfrutarlo porque me vivo encontrando cosas que digo "esto no puede ser..", y me cansé. Voy a esperar un par de años, a ver si cuando termine el acceso anticipado lo arreglaron o sigue igual.