
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Most likely between $2.7M and $7.6M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $31.99 | 75% | approximately $4.5M |
| Epic | $20.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.99 on Epic · United States (−34%). Compare 2 prices in 1 market →
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
I'm 3 hours in and this game still needs work. It feels like a v0.6 product not a version 0.99. The research tree is not balanced properly e.g. There's a bug if you don't start the conveyor research before the landing pad and lease research that is just frustrating. Can't believe this wasn't picked up in early testing. Sound and visuals are great but if the logic doesn't work then it's frustrating.
The game is very fun, but it was very not fun to encounter a game breaking bug just less than 10 hours into main story. Still needs work before this can be called 1.0. Its can be a great space game when everything is ironed out.
Junge Junge, je näher die 1.0 rückt umso schlechter wird das Game, einfach nur noch peinlich:/
A game with active development and great potential, however, I would not recommend this game at current state. The biggest issue is that, it seems like the quests are time gated (E.g., saving the survivors), however, as a base management game, I would prefer to have a difficulty that 1. Equipment will never break. 2. Story is progressed by triggers (finishing previous quests) rather than time gated. Power pole is very tedious too. There is no way of moving them other than dismantle them and reconnecting other power poles and machines. It is just not needed for a factory game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for your feedback from dev. I understand you do want to keep its timed constraint because people are running out of oxygen, however, it is not a good practice because this is a game. It is okay to add a hardcore difficulty to make it harsh for experienced player, but most players are new, they do not know what to expect and do not know everything is timed. It is tedious to restart the entire run (especially without a good blueprint system) over and over again. Do not force a timed quest on lower difficulties would be more healthy to the game itself.
The game in its current form is extremely tedious. A lot of manual intervention and tinkering is required to make the finicky systems work properly. The slightest unbalance in outputs and inputs breaks everything, and eventually, you have so much ♥♥♥♥♥♥♥♥♥♥ slag in storage, everything stops entirely. Contracts require so damned much resources and give so little cash, while all the modules cost way too much. Also, there are several contracts that require your trucks to travel literally to the other side of the moon, which takes months in game, but the contracts on the other side of the moon to deliver supplies expire sooner than that. Conveyer belts COST MONEY. You can't build conveyer belts yourself, you have to buy them. Money is the most limiting factor in the entire game, and it's so damned limited that expanding production is just impossible.
Игра интересная .НО. Очень много ошибок. Ракеты виснут практически сразу. Грузовой док иногда виснет. Закрывая один конвеерный выход иногда закрываются все. Компания заканчивается когда ты еще не изучил и 20% технологий. После уже нет смысла в игре, только копить ресурсы. Расширять базу можно бесконечно строя сервера, из за этого игра тормозит, пинг ужасный. Еще один глупый момент, построил взлетную площадку для ракет, построил ракету, и почему то платишь 260 000 каждый раз когда отправляешь ее в полет, тупо не окупает сделки.
Уникальный взгляд на данный жанр, а также большое количество контента. Ну и отдельная похвала за музыку, очень атмосферно.
**The Crust** is that kind of game where you feel smart, important, and just a little bit overwhelmed with responsibility 😄 The Moon, logistics, resources, and a brain working at 120%. It’s highly addictive: you just wanted to build one module, and suddenly a few hours pass and you’re running an entire lunar corporation. The interface is clear, the atmosphere is truly cosmic, and the sense of progress feels great. A perfect choice for strategy fans who don’t mind using their brain. Highly recommended 🚀
The relentless crashes destroy what would otherwise be an enjoyable game. I have to play it with a 5 min countdown alarm on a loop to remind me to save the game. I've lost hours of game time due to hangs and crashes. I'll come back in a year or so when it's fixed.
Your so limited to what you can research and build that it takes FOREVER to do much of anything...