
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Most likely between $2.7M and $7.6M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $31.99 | 75% | approximately $4.5M |
| Epic | $20.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.99 on Epic · United States (−34%). Compare 2 prices in 1 market →
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
This has me hooked. It's one of those sim games where I can easily lose track of time and need reminders to take breaks. Content updates dropping faster than I can grow my base to use the new features. re: various negative reviews about performance. Here's my tests with a mid game factory with 4 upgraded multi regolith refineries, solar panels, 400+ CPU, multiple rovers on the world map, at least 1 of each production facility and all the rescuable colonists: - old Core i7 9750h laptop struggles but can play at low frame rates - Ryzen 7900x desktop has zero issues whatsoever The game mechanics strongly encourage using research to upgrade equipment rather than build more of it. While research is slow, Ledger will gladly help you get the funds to hire more scientists. The genre tends to reward patience so be aware of that if you are new to simulation games.
fun It's OK
First off, it's a pretty solid and in my opinion somewhat underrated factory-builder. Buggy, yes. Still Early Access, yes. But solid. Having played more than 100+ hours i can state with confidence that i had some fun playing it. The bugs are there, but i have yet to encounter any game-breaking ones. So, to the point: Pros: "The factory must grow"-rule fully applies! :) Art-style/graphics are a nice sci-fi touch. The story/narration and the choices therein, being not finished yet as of this writing, is nice with a little time pressure here and there. Three levels of management: The moon map (very nice by the way), the moon's surface, and the underground. All Working seamlessly with each other. The devs are constantly working on it, updates and fixes come regularly. Cons: A bit too much micromanagement when it comes to contracts. With big factories, the frame rate drops considerably. Not game-breaking, because there is more than enough space, but frustrating nonetheless is the fact that on the surface there are areas where building is not possible. So you simply cannot just squeeze that last small building in there. Comes with the territory i suppose. :P That said i will be playing it again for a while when it is fully released as 1.0. Cannot wait t.b.h.
very good resource management game. has 'quests' you complete with rovers and trucks. I think they game could release now with the exception of the campaign.. quest lines and timed triggers cause it to not work at the moment. Very excited to see that get worked out.
Yep this game is good
Easy to play, entertaining for all who loves conveyor belts and space.
:)
хорошее управление, приятный контент
Das Spiel ist eine Mischung aus Facturio und Surviving Mars. Ich kann das Spiel empfehlen für Baufans mit viel Zeit.
solid stuff