
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Most likely between $2.7M and $7.6M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $31.99 | 75% | approximately $4.5M |
| Epic | $20.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.99 on Epic · United States (−34%). Compare 2 prices in 1 market →
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
This game looks great from the videos. I have played for 40 hours and found it fun at the start, but that is where it ends for me. The research times are just insane unless you are spending the in game currency for boosts in research point (across 3 research trees) just makes it a grind right from the start and it only gets worse. The contracts, again from the start want mostly stuff you are not making yet or unrealistic amounts for where you are at in the game, these contracts are needed for in game currency and to buy robots and rovers to progress. The more you progress the more the game changes, contracts want more stuff for less payout and the cost of research point increase. I tried this game in 3 different saves, trying different things each time and the only thing that seems to do well is selling fuel but that is quite a few researches in, you need to find ice and build a few machines and dedicated storage. I didn't experience any crashes or issues with saves that I have read in other reviews, but I do not recommend this game due to what I think is bad balancing/game mechanics.
I've played this during both betas and based on almost no progress I've promised to myself not to participate in EA. Well, I obviously lied to myself. And as expected, the game is just not release ready. During my 40hrs road to fail. I've got: - game freeze, leading to 10 min progress lost - game freeze during saving, leading to corrupted save and 15 min progress lost Anyway: + Graphics and cutscenes in overall + Original research system + Contracts system - Buildings descriptions - English translations - Dumb colonists - Overall UI/UX --- Whole belt building and management system is probably the most dumbest thing I've seen in a long time
Die Übersetzung ist extrem schlampig mit KI gemacht was grundsätzlich erstmal kein Problem ist wenn nochmal jemand drüber guckt aber der EA ist vorbei und zum release erwarte ich das mich beim Spielstart nicht direkt im Hauptmenü Kyrillische Schriftzeichen und sachen wie "Der Spieler erhält 1 Großschreibungspunkt für jede 1000 Großschreibung" begrüßen da hat man schon direkt keine lust mehr groß weiter zu machen.
i got the russia bugg and seem no way to change it, all settings are English or en_US and yet ingame language text is russian, so until that is fixed without me needing to go through hoops i cant recommend it.
总的来说还是好玩的,但采矿必须九格才能放下矿机然后矿点大小又经常不够两个九格真是太蠢了 ______ 打到后期总结——“快跑!” 结局需要的物资庞大到离谱,完全就是指数级的,拖得天长地久。 卖货完全得手动,缺少一个和远征基地以及自动停机坪联动的仓库,无限卡传送带。 后续升级的配方消耗不但没优化反而负提升,费尽心思弄半天结果还不如保持原本的生产线。
The Crust ist ein Aufbau- und Managementspiel mit Fokus auf eine Mondkolonie – und genau das macht es interessant. Du steuerst ein Unternehmen, das auf dem Mond Ressourcen abbaut und verarbeitet. Dabei geht es nicht nur um simples „Bauen“, sondern um ein relativ tiefes System aus: Automatisierung (Förderbänder, Drohnen, Produktionsketten) Ressourcenmanagement (Energie, Rohstoffe, Versorgung) Wirtschaft (Handel mit der Erde, Verträge, Expansion) Technologieentwicklung (Upgrades, effizientere Abläufe) Was das Spiel stark macht, ist die Mischung aus: ruhigem Aufbau-Gameplay strategischen Entscheidungen und dieser leicht „realistischen“ Sci-Fi-Atmosphäre Es fühlt sich ein bisschen an wie eine Kombination aus Factorio und einer Wirtschaftssimulation im Weltraum – nur entschleunigter und visueller.
Improvements have been made, however not enough. A lot of things are unbalanced and half the endgame feels pointless. Perfomance has improved a lot, I will give them that. Will wait until 1.0 to see if I change this review, for now is not worth it
The Crust — это игра для тех, кто любит сложные, многогранные симуляторы, где успех — это результат продуманной стратегии, оптимизации и внимания к деталям. Она не пытается быть простой и дружелюбной к каждому, но щедро вознаграждает тех, кто готов разбираться в механиках и искать лучшие решения. 400 часов — это серьёзный срок, и если ты остался доволен, значит, игра смогла предложить достаточно глубины и вариативности, чтобы не наскучить.
The first play through has been a bit rough simply because of not knowing what researches will come up as the campaign progresses, but that's a me issue not a game issue. The game overall has been a blast pushing production to its limits and getting to a point where its less just make it work for now to making builds future proof have been great! Only complaint I have is that there is no copy and paste feature at least between machines would be helpful when setting up new production sites for parts or simple smelting.
I want to like this game, its a great concept. It has real issues with the early game being super easy then mid to late game feels unreachable. They really need to balance things and re-think the research setup. When they balance this it might be great.