
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Most likely between $2.7M and $7.6M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $31.99 | 75% | approximately $4.5M |
| Epic | $20.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $20.99 on Epic · United States (−34%). Compare 2 prices in 1 market →
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
I really want to like this game but the tech tree makes it the most infuriating thing to work with. (At least for the current story mode.) I was running into issues where I was being massively outpaced by tech I needed and where I was in the game, what resources I had, and the actual amount of research points I had. If you follow the missions or objectives as intended, it is entirely possible to fall behind massively. If you choose to house the colonists you need a massive amount of research. Research that is only prompted once you hit a certain milestone. So if you wait too long (or you don't know) it's possibly to fail. One of the most common work arounds currently that I have found from others it to literally not accept (click the confirmation) new missions until you get tech to a certain level. That is not good design. One of the end game (if not the end game as of now) objectives requires a massive amount of resources. If you don't have a scaled factory (because it's your first time playing or you are learning to optimize) you can just lose. Game over. It's a multi-part mission and you don't know the exact requirements of the next until you finish the first, which in and of itself wouldn't be a problem, if failing the mission didn't involve a game over (requiring you to load a previous save and hope you can salvage the situation, go back far further to a save if you happen to have one, or start over.) It is entirely possible to fail certain missions because your rover runs out of batteries due to the cycles of the sun. If you accept a mission and your rover is too far or you get unlucky, you fail. A big component of this game is the online market where you can buy and sell resources. The starting resources basically do nothing but lose you money unless you put a massive amount in, and you basically need t2-t3 resources to really make any income. The game also (for story mode, which some people frequent, some people don't) will auto accept contracts randomly which will leave you scrambling for resources or you fail the contract. Alongside bugs (which are getting better and fixed), what is essentially a research juggling mini game, the ability to scan for certain resources and find none (Aluminium) and clunky colonist mechanics, I just can't recommend this game right now. It may grow out of these kinks. It might be soon. But right now its a big no from me.
I'm not much for reviewing games, but hitting us in the TUTORIAL with the "WOMAN GOOD MEN BAD" retardism is a pretty ♥♥♥♥♥♥♥ bold move, and the reviews should hit you right back. He asks her how the drones would mine, not sarcastically, just purely curious and all of a sudden he's a big bad guy and she's super good, couldn't do any wrong. Much smarter and more capable than anyone else. AND THEN he has to bow down to her after she's a giant ♥♥♥♥ to him.
This "Thing" has more bugs then the Amazon... Are they getting addressed? No not really. Apparently it's more important to have 3000 Options when it comes to Tech then a Smooth Client.
I've played this during both betas and based on almost no progress I've promised to myself not to participate in EA. Well, I obviously lied to myself. And as expected, the game is just not release ready. During my 40hrs road to fail. I've got: - game freeze, leading to 10 min progress lost - game freeze during saving, leading to corrupted save and 15 min progress lost Anyway: + Graphics and cutscenes in overall + Original research system + Contracts system - Buildings descriptions - English translations - Dumb colonists - Overall UI/UX --- Whole belt building and management system is probably the most dumbest thing I've seen in a long time
i got the russia bugg and seem no way to change it, all settings are English or en_US and yet ingame language text is russian, so until that is fixed without me needing to go through hoops i cant recommend it.
Ich habe bisher 20 Stunden Play time mit der aktuellen Version 0.99.14. Das Spiel ist im Gegensatz zum letzten Durchlauf(0.6 oder so) sehr viel besser geworden von der Steuerung der Logistik. Es gibt noch kleinere Probleme aber nichts gravierendes mehr. Zum Thema Kampagne kann ich bisher noch nichts sagen, habe gelesen diese ist (wie im Spiel auch angegeben) noch nicht fertig. Der bisherige Eindruck ist sehr gut es gibt noch Fehler, ein paar letzte Forschungen müssen hinzugefügt werden und kleiner Ergänzungen, (bisher habe ich keine Absturze wie in anderen Rezensionen berichtet) Aber dann sollte es fertig sein. Stand The Crust 0.99.14 steht wie die Zahl vermuten lässt kurz vor der Fertigstellung.
Updated review. I refunded-adjacent bounced off this game a while back: stutter every time the base got past a certain size, drones getting stuck on nothing, and patches that seemed to break as much as they fixed. Reinstalled after the last big update and it's a different product. Frame pacing is stable, the drone pathing issue I complained about is gone, and I got to a fully automated three-sector base without the sim tanking. That's the review, honestly. The game was always interesting; it just didn't run. Two things still bother me. Loading a large save takes long enough that I go make coffee. And the patch notes still don't always tell me what actually changed, which matters when you've built your whole layout around a mechanic.
I would highly recommend this game to those who are fans of factory builders and settlement managers. This game combines the mining and production of games like "Factorio" or "Satisfactory" w/ the colony management of "Rimworld." I would consider this game as excellent in it's genre and recommend it to anyone. The only negatives are characters you have to interact w/ that represent different aspects of your company. In the tutorial you will be subjected to the troupe of the tradesmen who doesn't respect women so we all have to endure 5 minutes of cringe eye-rolling propaganda, and later have the business representative behaving like a sociopath, putting profits before rescuing people during a disaster as though people are willing to let people run out of oxygen because it stops production for a day. The general premise of the story is great, and the missions make sense, but the interplay of these archetype is often insufferable and undermines an otherwise good, serious, story.
Ох, как же я боюсь таких игр, что могут затянуть с первых минут... Для раннего доступа очень даже достойно. Не знаю, чего некоторые жалуются на какие-то вылеты, всё стабильно, даже фреймрейт не дропался, когда на камере было куча элементов. Из плюсов: - приятная озвучка - затягивающий геймплей и завязка сюжета Из минусов: - ранний доступ и всё из этого вытекающее - баланс ресурсов и исследований, недоделки элементов - отсутствие озвучки в некоторых диалогах Но опять же, это ранний доступ, нет смысла порицать игру за недоделки, учитывая то, как дроны-бурильщики (разрабы) клепают обновы на постоянной основе.
I really like this game. It's balanced well - it's fun - I dont have any of the gameplay issues other have described. BUT - It crashes a lot. In fact, it's crashed my last 3 sessions so I've had to just stop playing which is a shame. I feel like I have barely started because I am only just now getting colonists.