
A 2D Platformer, with: a unique Platformer Level Editor, Leaderboards, 50 Unique levels, Easy speedrunning system, An online shop (Where apples are the currency) In Game + Steam achievements, and an Integrated Save and Load System!
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About
The Croaker is a feature-packed game where you collect apples. Where's the fun in that? Well, these apples you collect are used all throughout the game: You can buy skins and banners from the online shop and compete on leaderboards. Also, every time you complete a level, you earn a certain amount of Emeralds, which you can also compete for on their own seperate leaderboards.
There are 50 unique campaign levels (Each one has their own theme), where the protagonist, Jeremy, gets trapped in a simulation and must escape without the antagonist of Virtual Guy finding him. Not only that, there are going to be brand new Bonus Levels every few updates just to keep adding content to the game so you can never get bored.
That's not enough? Well, you can create a level using the in-game level editor and upload it for a chance of me noticing it and tagging it- or better yet, it can become the featured level for everyone to see! There's also account saving so you can never lose your progress.
Update 1.7 (Released January 1st, 2026) nearly doubled the games size with the amount of features it added, and introduced Daily Rewards where you can earn daily Apples and Amethysts, along with a major graphical revamp.
There's so much packed into such a simple game, and the best part is, thre's tons more coming! What's in this version might be a fraction of what you see in a future release! You can take a peek at the screenshots to see how the game looks.
"made me dissolve into hydrogen atoms" -funkedt0ast, Artist
"frog"- Botscoutt, Playtester
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
very good game, the cocker is very good game, i like game its very good game, good job jason 52
Does the Croaker croak or is the croaker on crack while he croaks with the croaker
This game is still in very early access and has a lot of work to be done and I don't expect it to be perfect but I cant give this a high rating because of its flaws. 1. Replay-ability 4/10 pretty straightforward with nothing to keep the game feeling fresh 2. Fun 6/10 gets pretty boring after a little bit but overall pretty fun 3. One thing that I must note is that the speedrun timer is counted in milliseconds which kinda sucks 4. I must also note that the creator banned my friend because he showed him a bug he needed to fix that is game breaking These are the main four things I will note and wont go into any ranting about the rest of the game Sincerely, The Average User Have a good day :D
The Croaker, developed and published by AlienTaker, is a straightforward yet quietly ambitious 2D platformer that builds its identity around precision movement, replayability, and community-driven content rather than narrative or spectacle. At first glance, it presents itself as a simple arcade-style experience—navigate levels, collect items, avoid threats—but as you spend more time with it, the design reveals a deeper focus on mastery and iteration. It’s the kind of game that doesn’t overwhelm with features, but instead refines a small set of mechanics and encourages players to push them as far as possible. The basic gameplay loop is easy to grasp. You move through side-scrolling levels, collecting apples while avoiding hazards and staying ahead of an ever-present danger tied to the game’s simulation-like premise. The controls are responsive and intentionally minimal, allowing players to focus entirely on timing and positioning. Early levels serve as a gentle introduction, but the difficulty gradually increases, demanding tighter execution and quicker reactions. The challenge rarely feels unfair, but it does expect consistency, especially in later stages where even small mistakes can disrupt a run. The structure of the campaign provides a solid backbone, offering dozens of handcrafted levels that introduce new layouts and obstacles over time. While the environments are not dramatically different in terms of mechanics, they are varied enough to keep the experience from feeling repetitive too quickly. The real engagement comes from how these levels invite optimization. Completing a stage is only the first step—improving your route, reducing mistakes, and shaving off time becomes the natural next goal. This design makes the game particularly appealing to players who enjoy refining their performance rather than simply progressing from one level to the next. Progression systems reinforce this loop in subtle but effective ways. Collectible items like apples and emeralds serve multiple purposes, from unlocking cosmetic customization options to contributing to leaderboard rankings. This creates a dual sense of progression: one tied to personal expression and another tied to competition. Players who are motivated by high scores or speedrunning will find plenty of incentive to revisit levels, while those who prefer a more relaxed approach can still enjoy unlocking visual rewards at their own pace. One of the most significant aspects of The Croaker is its built-in level editor. This feature expands the game far beyond its initial set of levels, allowing players to design and share their own challenges. The presence of user-generated content introduces a level of unpredictability and variety that the base game alone could not sustain. It also gives the community a direct role in shaping the experience, turning the game into something more dynamic and evolving. However, the long-term value of this system depends heavily on player engagement, as the quality and quantity of custom levels can vary. Visually, the game adopts a clean and functional style that prioritizes clarity. The environments are simple but effective, ensuring that platforms, hazards, and collectibles are always easy to distinguish. This approach suits the gameplay well, as it minimizes distractions and keeps the focus on precision. While it doesn’t aim for visual complexity, the consistent art direction and occasional updates to graphical elements show a clear effort to maintain a polished presentation within its scope. Where the game may fall short for some players is in its overall depth. The core mechanics, while solid, remain largely unchanged throughout the experience, and the lack of a strong narrative or evolving gameplay systems can make it feel limited over extended sessions. Players who are not interested in chasing faster times or competing on leaderboards may find that the experience loses momentum once the main levels are completed. Additionally, while the level editor adds significant potential, its impact is tied to how active and creative the community remains. Despite these limitations, The Croaker succeeds in delivering exactly what it sets out to do. It offers a focused, skill-based platforming experience that rewards practice and precision, supported by systems that encourage replayability and creativity. It doesn’t attempt to be a sprawling or story-driven game; instead, it thrives on its simplicity and the satisfaction of gradual improvement. In the end, The Croaker stands as a solid indie platformer that finds strength in its clarity of design and its emphasis on player-driven goals. It may not appeal to everyone, particularly those looking for variety or narrative depth, but for players who enjoy honing their skills and exploring community-created challenges, it provides a consistently engaging and rewarding experience. Rating: 7/10
This game is a fun plat former with a ton of levels and content for only $0.99 I will be speed running this game >:D
For 99¢, The Croaker provides a fun hour of entertainment, but porting issues and reliance on a non-existent online community to create more content means I won’t be coming back to it. Let me preface this review by saying I played The Croaker when it first released, so all of my impressions are based on that first build. The developer has promised to release more levels with each update, but the entire single-player mode consisted of 18 levels when I got the game, which equaled less than an hour of gameplay. I enjoyed myself throughout – The Croaker is a competent platformer, if uninspired, but I’m easily entertained. Not counting the last level, which was a parade of ambitious but rubbish, there were only a few gimmicks but a lot of apples to collect. The major problems for this game are caused by it being a port from mobile to computer. There is no built-in controller support (egregious for a platformer), and Steam decided to map the jump button to triangle, which I couldn’t remap. Worse yet, there is a section in the final boss that seems to be designed for two-finger control, where one finger controls the crosshair and the other finger is supposed to press a “launch” button; impossible to do with only one mouse. After the last update, the developer has added mandatory “Account Registeration (sp),” to try to get people to join the online community. A mapmaker ships with the game, but after completing the game and checking it out, I found less than ten action tiles and a sparse amount of foreground tiles waiting for me. Checking out the community maps, there were only about 5, and 2 of them were from TestGamer22, probably one of the developers. Considering how bare-bones the single-player campaign is, I don’t expect this community to grow much. If you have an hour to kill and a dollar in your pocket, I would recommend this game. Just don’t expect much. To see my full playthrough and hear more of my thoughts, visit: https://youtu.be/D_jOinxKU6U
Undisputed peak
The servers dont work and you cant really play the game in its current state -_-
fire game battle mode seems cool but no ones on the game
BEST GAME EVER
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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