
The Cable Center is proud to announce our Virtual Reality Archives Exhibit. The Center started experimenting with virtual reality in late 2013 with the goal of capturing objects to share in exhibits and videos. Four years later, we have elevated our work to a whole new level.
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免费 没中文 没成就 VR 《有线电视中心 —— 虚拟档案馆》 有线电视中心自豪地宣布推出我们的虚拟现实档案馆展览。中心自 2013 年末开始尝试虚拟现实技术,旨在对物品进行数字化捕捉,以便在展览和视频中分享。四年后,我们的工作已提升至全新高度。网站访客如今可下载该项目,“走进” 有线电视中心的建筑,在虚拟档案馆中操作与有线电视相关的文物。你可以在虚拟的约翰・马龙剧院里,通过大屏幕观看我们的口述历史视频;也能在 360 度视频剧院中沉浸于影像内容。目前,HTC Vive 头显用户可获取可下载版本,Windows 桌面用户则可使用基础 2D 版本。Oculus Rift 版本即将上线。 Oculus Rift 控制器操作说明 按下切换键进行传送,X、Y 键用于获取帮助。指针可通过食指扳机键操作,同时按下手部扳机键即可实现 “点击” 功能。
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( ͡°👅 ͡°) Buen juego
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Hours played at review time, across 21 reviews with recorded playtime.
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Still plays in 2026 with META Headset. Amazing 3D Video section.
Very nice game
Just crashes after loading.
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"The Cable Center - Virtual Archive" is not a game. Games contain interaction and loops, which are absent in this virtual experience. Instead of being a game, "The Cable Center - Virtual Archive" is a software application that presents a museum exhibition, in this case a museum in the USA focused on TV related historical artifacts. A "game loop" describes the interaction and feedback a player has when playing a game. Forza has a game loop where you drive a car and test your skill against other drivers. If you are faster than other drivers, you get rewarded with a win, and then you start the next loop. Even sandbox games like Minecraft have a loop where you gather materials to build things, which allows you to progress and find better materials. Those are game loops. This software has no loop or interactive gameplay. It's not a game in any traditional sense. This was launched in the Games section of Steam instead of the Software section. The Software section is more appropriate for virtual museum exhibits. Here is the link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] A non-game museum app being deliberately published as if it's a game is harmful because it reduces visibility for developers who create actual games. It makes it harder for us gamers to find those genuinely made, actually playable games. There are no gameplay loops or meaningful interactions here. It has no merit as a video game, so I cannot recommend it as one. A peak of [b]7 concurrent viewers[/b] for a "free" exhibit (only happened once) is a disastrous public reception. Out of 130 million potential gamers on Steam, almost nobody was interested. That level of rejection says everything. We're here for games.
Игра 'The Cable Center - Virtual Archive' - это уникальный и увлекательный способ погрузиться в историю кабельного телевидения. Виртуальный архив предлагает богатую коллекцию документов, фотографий и видео, позволяя пользователям интерактивно исследовать ключевые моменты развития индустрии. Интерфейс интуитивно понятен и прост в навигации, что делает процесс изучения истории приятным и легким. Особенно впечатляет возможность виртуально посетить архивные помещения и детально рассмотреть экспонаты. Это прекрасный ресурс для студентов, исследователей и всех, кто интересуется историей медиа и технологий. В то время как некоторые разделы могут показаться несколько перегруженными информацией, общее впечатление от игры исключительно положительное. Она предлагает не только познавательный, но и визуально привлекательный способ узнать больше об эволюции кабельного телевидения, и о его влиянии на современный мир. Рекомендую всем, кто хочет углубить свои знания в этой области!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.