
《The Bright Star Of Seraph-Katis-》is a short text adventure game. This game combines a visual novel and an "adventure mode".
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра "The Bright Star Of Seraph-Katis-" — это настоящее погружение в мир фэнтези, где каждый уголок игрового мира дышит магией и тайной. Разработчики проделали колоссальную работу, создав захватывающий сюжет, который не отпускает до самого финала. Персонажи проработаны с невероятной глубиной, их истории переплетаются, создавая многогранное повествование. Визуальная составляющая игры просто поражает: детализированные локации, яркие спецэффекты и великолепный дизайн монстров заставляют забыть о реальности. Боевая система интуитивно понятна, но при этом предлагает огромное поле для тактических решений. Музыкальное сопровождение идеально дополняет атмосферу, усиливая эмоциональное воздействие каждого момента. Это игра, в которую хочется возвращаться снова и снова, открывая новые грани этого удивительного мира.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉剧情有些逻辑漏洞
免费,好玩
"The Bright Star Of Seraph-Katis-" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This is your usual high school anime club dropout fan-fiction about the authors imaginary girlfriend, but phrased as more of a "Choose Your Own Adventure" than a linear e-book... not that it matters. Nobody ever read a Choose Your Own Adventure and then said "What a great game I just played!". Books aren't games. I feel like I will need to say that a million times or more. This is a godawfully cringey e-book where the author writes about losing his money and having problems remembering his imaginary anime girlfriend/waifu. This was slapped together with the godawful Kirikiri visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 7 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 7 copies to satisfy the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
《璀璨的撒拉弗之星》是各种意义上都比较纯粹的小短篇。 主题是非常标准的末日题材,简单而又普遍 讲主角躺在胶囊里睡了几十年后醒来的一些遭遇 问就是来看纯爱,有些人会觉得比较无聊 短篇是这样的,不能掺杂太多其他要素 故事方向性只能是单一的,做不了太多的衍生
☀️
比较优秀的中短篇故事,除了一点剧情有些bug以外其它表现非常不错,感觉要是开发资金更充足的话,总觉得世界观还能再通过一些交互或者剧情打磨得更加丰富一点,这样带来的感觉会更深刻,还有一点点小建议就是在拿试剂那里感觉可以单独做一个选项支,感觉那里的选择会对后面产生很大的影响 总的来说免费而且质量上乘,音乐也非常好听,感觉收个一二十都不为过,所以说还在等什么呢?冲就完事儿辣!
卡媞丝的花语是希望、纯真,还有永恒的爱。 虽然是免费的小游戏,没有配音,剧情大概2小时,但过场cg画了不少,还做了主题曲(还挺好听)。 剧情算是小甜点级别的,还不错,总得来说制作挺用心的。
推荐,冷门佳作,整体看完,一边回忆尤璃,一边与卡提丝日常,最后再交代尤璃就是卡提丝,文案功底还不错,微催泪,用灯带交织成的星空下述说你是我的星星,背景故事完整,音乐不错,还有过场op,画风深得我心,很加分,缺点是点击交互做的不好,日常线较短,我想男女主之间都是互相救赎的星星 很推荐一试,流程不长1-2h完结
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.