
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The camera sucks, why when i lock onto a target, it doesnt lock on to the one closest to me? then i move my rs to change targets, and it doesnt change. Why cant i run past enemies either? The camera points down and I cant even move bro. WTF are yall doing with the camera
Разработчики в игры не играют. И не важно, геймдир Ведьмака это или нет. Даже если в самом проекте неплохая ролёвка и прочие элементы - какая разница, если это неиграбельно?
Прошел запоем, получил НЕРЕАЛЬНОЕ удовольствие, уверен что через годик перепройду.
It's good. It's as if KCD and The Witcher 3 Wild Hunt had a baby! Good story too. I hope it's this good all the way through to the end. Would definitely recommend.
Runs like complete ♥♥♥♥. I meet the minimum PC specs and I'm just shy of the recommended specs, but I can barely hit 30fps on low graphics, ultra performance scaling and frame gen. I'm genuinely stunned because it ran fine in the prologue but as soon as the world opens up it struggles to hit even 20fps. I've requested a refund but I'd buy it again if it had the mother of all performance patches
Je peux pas jouer à ce genre de jeu. Sans arrêt à te demander si tu dois ou tu dois pas faire telle ou telle quête. C'est un gros non.
Pour l'instant ? Un excellent jeu. On est pris dès le début par l'histoire, géniale. Ce XIVe siècle alternatif, avec des éléments fantastiques; je suis fan. Les personnages bénéficient d'une écriture intéressante, qui ne cède pas à la facilité et surtout, le système de dialogue/choix est profond. Rien n'est "bon" ou "mauvais": il faut choisir et savoir ce qu'on veut: aller droit au but sans vergogne, avoir une morale, ou tenter de jouer sur les deux tableaux. Les combats ne sont pas faciles à appréhender au tout début, on abuse de l'esquive, plus facile à gérer que les parades, mais rien d'insurmontable (je joue au pad). La dualité du gameplay Vrakhir/Humain permet de casser un peu la boucle du gameplay, c'est appréciable. Graphiquement, c'est très joli en Ultra et techniquement, je tourne entre 120 et 130 FPS avec DLSS qualité + FGX2 sur ma config en 1440p: c'est très correct pour un RPG-action narratif solo. Seul bémol: des cinématiques cappées à 30FPS, en 2026. Franchement, espérons un patch pour changer ça. Pour résumer: ce Blood of Dawnwalker est la bonne surprise de la rentrée, j'en suis à 2h de jeu et je vois déjà les nombreux choix qui auraient pu changer le déroulement du scénario, donc la rejouabilité semble là ! Si vous avez aimé la série des The Witcher, ouais, vous devriez aimer. Mais je conseille ce jeu à tous ceux qui aiment l'action-RPG, Pardonnez-lui ses petits défauts (les cinématiques cappées, les combats un peu difficile à prendre en main) et vous profiterez d'une pépite.
Пока нравится. Сюжет есть какой-то, по крайней мере пока, он интересен боёвка нормальная, немного необычная, звук норм, графически хорошо, но пк у меня слабоват для ue5...
Fajny klimacik, ciekawa fabuła, zaj3bista walka - póki co jest kozak
剧情和人物塑造是真的可以,但是我就问你为什么[spoiler]我读个技能书[/spoiler]都要被跳脸?我个人非常非常讨厌被跳脸,让我整个人非常焦虑和紧张甚至生理不适;序章剧情里的我都能接受,但是[spoiler]打开菜单读个技能[/spoiler]都要被跳脸我真的无法接受;被频繁跳脸的生理不适已经快要战胜我对剧情和人物探索的热情了。 战斗系统能玩但是很一般,人物操控有点难受感觉动作延迟比较长,转个身还要走一圈直接从楼上摔下去,还有就是进屋内人类视角很晃很晕。优化比较差,我配置不算高,dlss开极致性能勉强能维持60帧左右还可以玩,画质也还可以;但是莫名其妙的各种闪退是真的很不爽。 和巫师3的既视感有点强,目前还是对后面的任务和剧情很期待,也比较喜欢人物养成变强的过程,还是会继续玩下去。 The story and character writing are genuinely good, but seriously, [b]why do I have to get jump-scared just from [spoiler]reading a skill book?[/spoiler][/b] I personally [b]really, REALLY hate jump scares[/b]. They make me extremely anxious and tense, sometimes to the point of causing actual physical discomfort. I can accept the jump scares that happen as part of the story in the prologue, but [b]getting jump-scared when [spoiler]I open a menu just to read about a skill[/spoiler] is something I absolutely cannot accept.[/b] The physical discomfort caused by these frequent jump scares is honestly starting to overpower my enthusiasm for exploring the story and learning more about the characters. The combat system is playable, but pretty mediocre overall. Character controls also feel uncomfortable, with what seems like a noticeable input delay. Sometimes I just try to turn around and the character takes a whole detour, and I've literally ended up falling off a building because of it. Also, the camera becomes incredibly shaky indoors, which makes me feel quite dizzy. The optimisation isn't great either. My PC isn't particularly powerful, and with DLSS set to Ultra Performance, I can barely maintain around 60 FPS. It's still playable, and the graphics look decent enough, but the seemingly random crashes are genuinely frustrating. The game also gives me quite a strong *The Witcher 3* vibe. Despite my complaints, I'm still looking forward to the later quests and story. I also enjoy the character progression and the process of gradually becoming stronger, so I'll keep playing.